dedicated: load another initial map if current key is not present in dictionary
This commit is contained in:
@@ -306,6 +306,8 @@ namespace OpenRA
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
Game.Settings.Server.Map = WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map);
|
||||
Game.Settings.Save();
|
||||
Game.CreateServer(new ServerSettings(Game.Settings.Server));
|
||||
while(true)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user