Arbitrary smudge types
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -33,7 +33,7 @@ namespace OpenRA.GameRules
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public readonly bool Wood = false; // can this damage wood?
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public readonly bool Ore = false; // can this damage ore?
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public readonly int Explosion = 0; // explosion effect to use
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public readonly SmudgeType SmudgeType = SmudgeType.None; // type of smudge to apply
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public readonly string SmudgeType = null; // type of smudge to apply
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public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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public readonly int InfDeath = 0; // infantry death animation to use
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public readonly string ImpactSound = null; // sound to play on impact
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@@ -54,13 +54,6 @@ namespace OpenRA.GameRules
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concrete = 4,
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}
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public enum SmudgeType
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{
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None = 0,
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Crater = 1,
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Scorch = 2,
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}
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public enum DamageModel
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{
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Normal, // classic RA damage model: point actors, distance-based falloff
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