Changed: From running on the local player, to running on all players
This commit is contained in:
@@ -167,13 +167,6 @@ namespace OpenRA.Mods.RA
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return;
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} // else not an attack order
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// StopAttack order cancels the current activity IF it is an attack one
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if (order.OrderString == "StopAttack")
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{
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if (self.GetCurrentActivity() is Activities.Attack)
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self.GetCurrentActivity().Cancel(self);
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}
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target = Target.None;
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/* hack */
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@@ -98,7 +98,6 @@
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="UnitStances\AssignUnitStance.cs" />
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<Compile Include="UnitStances\UnitStanceHoldFire.cs" />
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<Compile Include="UnitStances\UnitStanceNone.cs" />
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<Compile Include="UnitStances\UnitStanceReturnFire.cs" />
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<Compile Include="UnitStances\UnitStanceGuard.cs" />
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<Compile Include="Valued.cs" />
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@@ -1,79 +1,66 @@
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public interface IUnitStance
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{
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bool Active { get; set; }
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bool IsDefault { get; }
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void Activate(Actor self);
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void Deactivate(Actor self);
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}
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public class UnitStanceInfo : ITraitInfo
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{
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public readonly bool Default;
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public readonly bool Default = false;
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public readonly int ScanDelayMin = 12;
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public readonly int ScanDelayMax = 24;
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#region ITraitInfo Members
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public virtual object Create(ActorInitializer init)
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{
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throw new Exception("Do not use UnitStance at the rules!");
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throw new Exception("UnitStanceInfo: Override me!");
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}
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#endregion
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}
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public abstract class UnitStance : IUnitStance, ITick
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public abstract class UnitStance : ITick, IResolveOrder, ISelectionColorModifier
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{
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public int NextScantime;
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public int ScanDelay = 12; // 2x - second
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private bool _unsetFirstTick;
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[Sync]
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public int NextScanTime;
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public UnitStanceInfo Info { get; protected set; }
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public bool IsFirstTick { get; private set; }
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public bool IsScanAvailable
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{
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get
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{
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NextScantime--;
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if (NextScantime <= 0)
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{
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NextScantime = ScanDelay;
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return true;
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}
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return false;
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}
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}
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public abstract Color SelectionColor { get; }
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#region ITick Members
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protected UnitStance(Actor self, UnitStanceInfo info)
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{
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Info = info;
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Active = Info.Default;
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}
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public virtual void Tick(Actor self)
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{
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if (!Active) return;
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if (IsFirstTick && _unsetFirstTick)
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{
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IsFirstTick = false;
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_unsetFirstTick = false;
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}
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else if (IsFirstTick)
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{
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_unsetFirstTick = true;
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OnFirstTick(self);
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TickScan(self);
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}
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if (IsScanAvailable)
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private void TickScan(Actor self)
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{
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NextScanTime--;
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if (NextScanTime <= 0)
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{
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NextScanTime = GetNextScanTime(self);
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OnScan(self);
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}
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}
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private int GetNextScanTime(Actor self)
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{
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return self.World.SharedRandom.Next(Info.ScanDelayMin, Info.ScanDelayMax+1);
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}
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#endregion
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#region IUnitStance Members
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@@ -90,11 +77,9 @@ namespace OpenRA.Mods.RA
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if (Active) return;
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Active = true;
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IsFirstTick = true;
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NextScantime = 0;
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_unsetFirstTick = false;
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NextScanTime = 0;
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DeactivateOthers(self);
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OnActivate(self);
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}
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public virtual void Deactivate(Actor self)
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@@ -119,22 +104,12 @@ namespace OpenRA.Mods.RA
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return stance != null && stance.Active;
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}
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public static void ActivateDefault(Actor self)
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public static void DeactivateOthers(Actor self, UnitStance stance)
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{
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if (!self.TraitsImplementing<IUnitStance>().Where(t => t.IsDefault).Any())
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{
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// deactive all of them as a default if nobody has a default
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DeactivateOthers(self, null);
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return;
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self.TraitsImplementing<UnitStance>().Where(t => t != stance).Do(t => t.Deactivate(self));
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}
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self.TraitsImplementing<IUnitStance>().Where(t => t.IsDefault).First().Activate(self);
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}
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public static void DeactivateOthers(Actor self, IUnitStance stance)
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{
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self.TraitsImplementing<IUnitStance>().Where(t => t != stance).Do(t => t.Deactivate(self));
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}
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public abstract string OrderString { get; }
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public static bool ReturnFire(Actor self, AttackInfo e, bool allowActivity, bool allowTargetSwitch, bool holdStill)
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{
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@@ -185,13 +160,14 @@ namespace OpenRA.Mods.RA
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if (attack != null && target != null)
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{
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self.World.IssueOrder(new Order((holdStill) ? "AttackHold" : "Attack", self, target, false));
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attack.ResolveOrder(self, new Order((holdStill) ? "AttackHold" : "Attack", self, target, false));
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}
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}
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public static void StopAttack(Actor self)
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{
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self.World.IssueOrder(new Order("StopAttack", self, self, false));
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if (self.GetCurrentActivity() is Activities.Attack)
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self.GetCurrentActivity().Cancel(self);
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}
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/// <summary>
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@@ -206,7 +182,7 @@ namespace OpenRA.Mods.RA
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/// Called when on the first tick after the stance has been activated
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/// </summary>
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/// <param name="self"></param>
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protected virtual void OnFirstTick(Actor self)
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protected virtual void OnActivate(Actor self)
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{
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}
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@@ -214,5 +190,28 @@ namespace OpenRA.Mods.RA
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{
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return self.Trait<AttackBase>().ScanForTarget(self);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != OrderString)
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return;
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// Its our order, activate the stance
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Activate(self);
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}
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public static void OrderStance(Actor self, UnitStance stance)
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{
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self.World.IssueOrder(new Order(stance.OrderString, self, false));
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}
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public Color GetSelectionColorModifier(Actor self, Color defaultColor)
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{
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if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] != Stance.Ally)
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return defaultColor;
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return Active ? SelectionColor : defaultColor;
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}
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}
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}
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@@ -15,9 +15,14 @@ namespace OpenRA.Mods.RA
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public class UnitStanceAggressive : UnitStance, INotifyDamage, ISelectionColorModifier
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{
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public UnitStanceAggressive(Actor self, UnitStanceAggressiveInfo info)
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: base(self, info)
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{
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Info = info;
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Active = (self.World.LocalPlayer == self.Owner || (self.Owner.IsBot && Game.IsHost)) ? Info.Default : false;
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}
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public override string OrderString
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{
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get { return "StanceAggressive"; }
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}
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protected override void OnScan(Actor self)
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@@ -32,7 +37,7 @@ namespace OpenRA.Mods.RA
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AttackTarget(self, target, false);
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}
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protected override void OnFirstTick(Actor self)
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protected override void OnActivate(Actor self)
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{
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if (!self.HasTrait<AttackBase>()) return;
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@@ -48,9 +53,9 @@ namespace OpenRA.Mods.RA
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ReturnFire(self, e, false); // only triggers when standing still
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}
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public Color GetSelectionColorModifier(Actor self, Color defaultColor)
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public override Color SelectionColor
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{
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return Active ? Color.Red : defaultColor;
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get { return Color.Red; }
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}
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}
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}
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@@ -13,9 +13,15 @@ namespace OpenRA.Mods.RA
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public class UnitStanceGuard : UnitStance, INotifyDamage, ISelectionColorModifier
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{
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public UnitStanceGuard(Actor self, UnitStanceGuardInfo info)
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: base(self, info)
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{
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Info = info;
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Active = (self.World.LocalPlayer == self.Owner || (self.Owner.IsBot && Game.IsHost)) ? Info.Default : false;
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}
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public override string OrderString
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{
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get { return "StanceGuard"; }
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}
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protected override void OnScan(Actor self)
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@@ -30,7 +36,7 @@ namespace OpenRA.Mods.RA
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AttackTarget(self, target, true);
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}
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protected override void OnFirstTick(Actor self)
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protected override void OnActivate(Actor self)
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{
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if (!self.HasTrait<AttackBase>()) return;
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@@ -46,9 +52,9 @@ namespace OpenRA.Mods.RA
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ReturnFire(self, e, false, false, true); // only triggers when standing still
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}
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public virtual Color GetSelectionColorModifier(Actor self, Color defaultColor)
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public override Color SelectionColor
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{
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return Active ? Color.Yellow : defaultColor;
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get { return Color.Yellow; }
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}
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}
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}
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@@ -17,12 +17,17 @@ namespace OpenRA.Mods.RA
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public class UnitStanceHoldFire : UnitStance, ISelectionColorModifier
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{
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public UnitStanceHoldFire(Actor self, UnitStanceHoldFireInfo info)
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: base(self, info)
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{
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Info = info;
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Active = (self.World.LocalPlayer == self.Owner || (self.Owner.IsBot && Game.IsHost)) ? Info.Default : false;
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}
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protected override void OnFirstTick(Actor self)
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public override string OrderString
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{
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get { return "StanceHoldFire"; }
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}
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protected override void OnActivate(Actor self)
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{
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if (!self.HasTrait<AttackBase>()) return;
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@@ -30,9 +35,9 @@ namespace OpenRA.Mods.RA
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StopAttack(self);
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}
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public Color GetSelectionColorModifier(Actor self, Color defaultColor)
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public override Color SelectionColor
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{
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return Active ? Color.SpringGreen : defaultColor;
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get { return Color.SpringGreen; }
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}
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}
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}
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@@ -1,21 +0,0 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class UnitStanceNoneInfo : ITraitInfo
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{
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public readonly bool Default = false;
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public object Create(ActorInitializer init) { return new UnitStanceNone(init.self, this); }
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}
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public class UnitStanceNone : UnitStance
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{
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public readonly UnitStanceNoneInfo Info;
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public UnitStanceNone(Actor self, UnitStanceNoneInfo info)
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{
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Info = info;
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Active = (self.World.LocalPlayer == self.Owner || (self.Owner.IsBot && Game.IsHost)) ? Info.Default : false;
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}
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}
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}
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@@ -17,9 +17,9 @@ namespace OpenRA.Mods.RA
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public class UnitStanceReturnFire : UnitStance, INotifyDamage, ISelectionColorModifier
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{
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public UnitStanceReturnFire(Actor self, UnitStanceReturnFireInfo info)
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: base(self, info)
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{
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Info = info;
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Active = (self.World.LocalPlayer == self.Owner || (self.Owner.IsBot && Game.IsHost)) ? Info.Default : false;
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}
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public void Damaged(Actor self, AttackInfo e)
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@@ -30,9 +30,14 @@ namespace OpenRA.Mods.RA
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ReturnFire(self, e, false); // only triggers when standing still
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}
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public Color GetSelectionColorModifier(Actor self, Color defaultColor)
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public override string OrderString
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{
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return Active ? Color.Orange : defaultColor;
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get { return "StanceReturnFire"; }
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}
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public override Color SelectionColor
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{
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get { return Color.Orange; }
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}
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}
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}
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.RA.Widgets
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World.Selection.Actors.Where(a => !a.Destroyed && a.Owner == World.LocalPlayer && a.TraitOrDefault<T>() != null && !UnitStance.IsActive<T>(a)).
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Select(a => new Pair<Actor, T>(a, a.TraitOrDefault<T>()) );
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World.AddFrameEndTask(w => traits.Do(p => p.Second.Activate(p.First)));
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World.AddFrameEndTask(w => traits.Do(p => UnitStance.OrderStance(p.First, p.Second)));
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return traits.Any();
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}
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