Move FindTilesInCircle from WorldUtils to Map

This commit is contained in:
Pavlos Touboulidis
2014-06-13 14:24:53 +03:00
parent 03b8096807
commit 060d5326ed
11 changed files with 70 additions and 60 deletions

View File

@@ -345,7 +345,7 @@ namespace OpenRA.Mods.RA.AI
{
for (var k = MaxBaseDistance; k >= 0; k--)
{
var tlist = world.FindTilesInCircle(center, k)
var tlist = Map.FindTilesInCircle(center, k)
.OrderBy(a => (a.CenterPosition - pos).LengthSquared);
foreach (var t in tlist)
@@ -365,7 +365,7 @@ namespace OpenRA.Mods.RA.AI
return enemyBase != null ? findPos(enemyBase.CenterPosition, defenseCenter) : null;
case BuildingType.Refinery:
var tilesPos = world.FindTilesInCircle(baseCenter, MaxBaseDistance)
var tilesPos = Map.FindTilesInCircle(baseCenter, MaxBaseDistance)
.Where(a => resourceTypeIndices.Contains(Map.GetTerrainIndex(new CPos(a.X, a.Y))));
if (tilesPos.Any())
{
@@ -377,7 +377,7 @@ namespace OpenRA.Mods.RA.AI
case BuildingType.Building:
for (var k = 0; k < maxBaseDistance; k++)
{
foreach (var t in world.FindTilesInCircle(baseCenter, k))
foreach (var t in Map.FindTilesInCircle(baseCenter, k))
{
if (world.CanPlaceBuilding(actorType, bi, t, null))
{
@@ -696,7 +696,7 @@ namespace OpenRA.Mods.RA.AI
// Won't work for shipyards...
CPos ChooseRallyLocationNear(CPos startPos)
{
var possibleRallyPoints = world.FindTilesInCircle(startPos, Info.RallyPointScanRadius)
var possibleRallyPoints = Map.FindTilesInCircle(startPos, Info.RallyPointScanRadius)
.Where(IsRallyPointValid);
if (!possibleRallyPoints.Any())