Move FindTilesInCircle from WorldUtils to Map
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Actor> UnitsInRange(CPos xy)
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{
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var range = ((ChronoshiftPowerInfo)Info).Range;
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var tiles = self.World.FindTilesInCircle(xy, range);
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var tiles = self.World.Map.FindTilesInCircle(xy, range);
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var units = new List<Actor>();
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foreach (var t in tiles)
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units.AddRange(self.World.ActorMap.GetUnitsAt(t));
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@@ -69,8 +69,8 @@ namespace OpenRA.Mods.RA
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return false;
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var range = ((ChronoshiftPowerInfo)Info).Range;
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var sourceTiles = self.World.FindTilesInCircle(xy, range);
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var destTiles = self.World.FindTilesInCircle(sourceLocation, range);
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var sourceTiles = self.World.Map.FindTilesInCircle(xy, range);
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var destTiles = self.World.Map.FindTilesInCircle(sourceLocation, range);
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using (var se = sourceTiles.GetEnumerator())
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using (var de = destTiles.GetEnumerator())
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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = wr.Position(wr.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
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var tiles = world.FindTilesInCircle(xy, range);
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var tiles = world.Map.FindTilesInCircle(xy, range);
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var pal = wr.Palette("terrain");
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foreach (var t in tiles)
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yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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@@ -216,11 +216,11 @@ namespace OpenRA.Mods.RA
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var pal = wr.Palette("terrain");
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// Source tiles
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foreach (var t in world.FindTilesInCircle(sourceLocation, range))
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foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))
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yield return new SpriteRenderable(sourceTile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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// Destination tiles
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foreach (var t in world.FindTilesInCircle(xy, range))
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foreach (var t in world.Map.FindTilesInCircle(xy, range))
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yield return new SpriteRenderable(sourceTile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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// Unit previews
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Actor> UnitsInRange(CPos xy)
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{
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int range = ((IronCurtainPowerInfo)Info).Range;
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var tiles = self.World.FindTilesInCircle(xy, range);
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var tiles = self.World.Map.FindTilesInCircle(xy, range);
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var units = new List<Actor>();
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foreach (var t in tiles)
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units.AddRange(self.World.ActorMap.GetUnitsAt(t));
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA
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{
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var xy = wr.Position(wr.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
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var pal = wr.Palette("terrain");
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foreach (var t in world.FindTilesInCircle(xy, range))
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foreach (var t in world.Map.FindTilesInCircle(xy, range))
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yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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}
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