Move FindTilesInCircle from WorldUtils to Map

This commit is contained in:
Pavlos Touboulidis
2014-06-13 14:24:53 +03:00
parent 03b8096807
commit 060d5326ed
11 changed files with 70 additions and 60 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<Actor> UnitsInRange(CPos xy)
{
var range = ((ChronoshiftPowerInfo)Info).Range;
var tiles = self.World.FindTilesInCircle(xy, range);
var tiles = self.World.Map.FindTilesInCircle(xy, range);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(self.World.ActorMap.GetUnitsAt(t));
@@ -69,8 +69,8 @@ namespace OpenRA.Mods.RA
return false;
var range = ((ChronoshiftPowerInfo)Info).Range;
var sourceTiles = self.World.FindTilesInCircle(xy, range);
var destTiles = self.World.FindTilesInCircle(sourceLocation, range);
var sourceTiles = self.World.Map.FindTilesInCircle(xy, range);
var destTiles = self.World.Map.FindTilesInCircle(sourceLocation, range);
using (var se = sourceTiles.GetEnumerator())
using (var de = destTiles.GetEnumerator())
@@ -134,7 +134,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Position(wr.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
var tiles = world.FindTilesInCircle(xy, range);
var tiles = world.Map.FindTilesInCircle(xy, range);
var pal = wr.Palette("terrain");
foreach (var t in tiles)
yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
@@ -216,11 +216,11 @@ namespace OpenRA.Mods.RA
var pal = wr.Palette("terrain");
// Source tiles
foreach (var t in world.FindTilesInCircle(sourceLocation, range))
foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))
yield return new SpriteRenderable(sourceTile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
// Destination tiles
foreach (var t in world.FindTilesInCircle(xy, range))
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(sourceTile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
// Unit previews

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<Actor> UnitsInRange(CPos xy)
{
int range = ((IronCurtainPowerInfo)Info).Range;
var tiles = self.World.FindTilesInCircle(xy, range);
var tiles = self.World.Map.FindTilesInCircle(xy, range);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(self.World.ActorMap.GetUnitsAt(t));
@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA
{
var xy = wr.Position(wr.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
var pal = wr.Palette("terrain");
foreach (var t in world.FindTilesInCircle(xy, range))
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
}