Simplify and fix WICW left-click order check.
The InputOverridesSelection check was inverted.
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@@ -100,9 +100,13 @@ namespace OpenRA.Widgets
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{
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if (!IsValidDragbox && World.Selection.Actors.Any() && !multiClick)
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{
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if (!(World.ScreenMap.ActorsAt(mousePos).Any(x => x.Info.HasTraitInfo<SelectableInfo>() &&
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(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))) && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
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!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, mousePos, mi)))
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var selectableActor = World.ScreenMap.ActorsAt(mousePos).Any(x =>
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x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x)));
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var ignoreSelection = mi.Modifiers.HasModifier(Modifiers.Ctrl) || mi.Modifiers.HasModifier(Modifiers.Alt) ||
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UnitOrderGenerator.InputOverridesSelection(World, mousePos, mi);
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if (ignoreSelection || !selectableActor)
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{
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// Order units instead of selecting
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ApplyOrders(World, mi);
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