Check proc's health before (un)docking. Fixes #5338

This commit is contained in:
Oliver Brakmann
2014-05-17 16:57:55 +02:00
parent 578b071fd4
commit 062e7f5298
2 changed files with 13 additions and 9 deletions

View File

@@ -54,6 +54,7 @@ namespace OpenRA.Mods.Cnc
case State.Dock:
ru.PlayCustomAnimation(self, "dock", () => {
ru.PlayCustomAnimRepeating(self, "dock-loop");
if (proc.IsInWorld && !proc.IsDead())
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
@@ -66,6 +67,7 @@ namespace OpenRA.Mods.Cnc
return this;
case State.Undock:
ru.PlayCustomAnimBackwards(self, "dock", () => state = State.DragOut);
if (proc.IsInWorld && !proc.IsDead())
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Undocked(proc, self);
state = State.Wait;

View File

@@ -47,6 +47,7 @@ namespace OpenRA.Mods.RA
case State.Dock:
ru.PlayCustomAnimation(self, "dock", () => {
ru.PlayCustomAnimRepeating(self, "dock-loop");
if (proc.IsInWorld && !proc.IsDead())
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
@@ -64,6 +65,7 @@ namespace OpenRA.Mods.RA
case State.Complete:
harv.LastLinkedProc = harv.LinkedProc;
harv.LinkProc(self, null);
if (proc.IsInWorld && !proc.IsDead())
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Undocked(proc, self);
return NextActivity;