Move damage notification interfaces to Mods.Common.

This commit is contained in:
Paul Chote
2017-09-07 19:31:24 +00:00
committed by Oliver Brakmann
parent e3212d1e64
commit 0648fc9f31
2 changed files with 6 additions and 5 deletions

View File

@@ -131,10 +131,7 @@ namespace OpenRA.Traits
public interface INotifyCreated { void Created(Actor self); }
public interface INotifyAddedToWorld { void AddedToWorld(Actor self); }
public interface INotifyRemovedFromWorld { void RemovedFromWorld(Actor self); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
public interface INotifyActorDisposing { void Disposing(Actor self); }
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
@@ -181,8 +178,6 @@ namespace OpenRA.Traits
public interface IDisabledTrait { bool IsTraitDisabled { get; } }
public interface IDisable { bool Disabled { get; } }
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
public interface IHuskModifier { string HuskActor(Actor self); }
public interface IRadarSignature
{