Move damage notification interfaces to Mods.Common.
This commit is contained in:
committed by
Oliver Brakmann
parent
e3212d1e64
commit
0648fc9f31
@@ -131,10 +131,7 @@ namespace OpenRA.Traits
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public interface INotifyCreated { void Created(Actor self); }
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public interface INotifyAddedToWorld { void AddedToWorld(Actor self); }
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public interface INotifyRemovedFromWorld { void RemovedFromWorld(Actor self); }
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
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public interface INotifyActorDisposing { void Disposing(Actor self); }
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public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
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public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
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public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
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@@ -181,8 +178,6 @@ namespace OpenRA.Traits
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public interface IDisabledTrait { bool IsTraitDisabled { get; } }
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public interface IDisable { bool Disabled { get; } }
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public interface IExplodeModifier { bool ShouldExplode(Actor self); }
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public interface IHuskModifier { string HuskActor(Actor self); }
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public interface IRadarSignature
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{
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