Add renderer support for matrix uniforms.

This commit is contained in:
Paul Chote
2013-02-22 23:05:13 +13:00
parent fb3e776cb9
commit 064938378f
4 changed files with 25 additions and 0 deletions

View File

@@ -62,6 +62,7 @@ namespace OpenRA.FileFormats.Graphics
{
void SetVec(string name, float x, float y);
void SetTexture(string param, ITexture texture);
void SetMatrix(string param, float[] mtx);
void Render(Action a);
}