Add renderer support for matrix uniforms.
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@@ -150,5 +150,18 @@ namespace OpenRA.Renderer.Glsl
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Gl.glUniform2fARB(param,x,y);
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ErrorHandler.CheckGlError();
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}
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public void SetMatrix(string name, float[] mtx)
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{
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if (mtx.Length != 16)
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throw new InvalidDataException("Invalid 4x4 matrix");
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Gl.glUseProgramObjectARB(program);
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ErrorHandler.CheckGlError();
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int param = Gl.glGetUniformLocationARB(program, name);
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ErrorHandler.CheckGlError();
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Gl.glUniformMatrix4fv(param, 1, Gl.GL_FALSE, mtx);
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ErrorHandler.CheckGlError();
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}
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}
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}
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