Add renderer support for matrix uniforms.

This commit is contained in:
Paul Chote
2013-02-22 23:05:13 +13:00
parent fb3e776cb9
commit 064938378f
4 changed files with 25 additions and 0 deletions

View File

@@ -60,6 +60,7 @@ namespace OpenRA.Renderer.Null
{
public void SetVec(string name, float x, float y) { }
public void SetTexture(string param, ITexture texture) { }
public void SetMatrix(string param, float[] mtx) { }
public void Commit() { }
public void Render(Action a) { }
}