Add renderer support for matrix uniforms.
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@@ -60,6 +60,7 @@ namespace OpenRA.Renderer.Null
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{
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public void SetVec(string name, float x, float y) { }
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public void SetTexture(string param, ITexture texture) { }
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public void SetMatrix(string param, float[] mtx) { }
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public void Commit() { }
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public void Render(Action a) { }
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}
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