RCS0056 - roslynator_max_line_length = 160
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committed by
Matthias Mailänder
parent
9d5d2ab493
commit
0649f3dc32
@@ -228,7 +228,11 @@ namespace OpenRA.Graphics
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(PanelSides.Bottom | PanelSides.Right, new Rectangle(pr[0] + pr[2] + pr[4], pr[1] + pr[3] + pr[5], pr[6], pr[7]))
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};
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sprites = sides.Select(x => ps.HasSide(x.PanelSides) ? new Sprite(sheetDensity.Sheet, sheetDensity.Density * x.Bounds, TextureChannel.RGBA, 1f / sheetDensity.Density) : null)
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sprites = sides
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.Select(x =>
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ps.HasSide(x.PanelSides)
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? new Sprite(sheetDensity.Sheet, sheetDensity.Density * x.Bounds, TextureChannel.RGBA, 1f / sheetDensity.Density)
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: null)
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.ToArray();
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}
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else
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@@ -25,7 +25,8 @@ namespace OpenRA
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public interface IPlatform
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{
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IPlatformWindow CreateWindow(Size size, WindowMode windowMode, float scaleModifier, int vertexBatchSize, int indexBatchSize, int videoDisplay, GLProfile profile);
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IPlatformWindow CreateWindow(
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Size size, WindowMode windowMode, float scaleModifier, int vertexBatchSize, int indexBatchSize, int videoDisplay, GLProfile profile);
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ISoundEngine CreateSound(string device);
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IFont CreateFont(byte[] data);
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}
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@@ -142,7 +142,9 @@ namespace OpenRA.Graphics
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p = int2.Zero;
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}
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var rect = new Sprite(Current, new Rectangle(p.X + margin, p.Y + margin, imageSize.Width, imageSize.Height), zRamp, spriteOffset, CurrentChannel, BlendMode.Alpha, scale);
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var rect = new Sprite(
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Current, new Rectangle(p.X + margin, p.Y + margin, imageSize.Width, imageSize.Height),
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zRamp, spriteOffset, CurrentChannel, BlendMode.Alpha, scale);
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p += new int2(imageSize.Width + margin, 0);
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return rect;
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@@ -24,7 +24,9 @@ namespace OpenRA.Graphics
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readonly ISpriteLoader[] loaders;
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readonly IReadOnlyFileSystem fileSystem;
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readonly Dictionary<int, (int[] Frames, MiniYamlNode.SourceLocation Location, Func<ISpriteFrame, ISpriteFrame> AdjustFrame, bool Premultiplied)> spriteReservations = new();
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readonly Dictionary<
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int,
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(int[] Frames, MiniYamlNode.SourceLocation Location, Func<ISpriteFrame, ISpriteFrame> AdjustFrame, bool Premultiplied)> spriteReservations = new();
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readonly Dictionary<string, List<int>> reservationsByFilename = new();
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readonly Dictionary<int, Sprite[]> resolvedSprites = new();
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@@ -33,7 +35,8 @@ namespace OpenRA.Graphics
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int nextReservationToken = 1;
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public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, int bgraSheetSize, int indexedSheetSize, int bgraSheetMargin = 1, int indexedSheetMargin = 1)
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public SpriteCache(
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IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, int bgraSheetSize, int indexedSheetSize, int bgraSheetMargin = 1, int indexedSheetMargin = 1)
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{
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SheetBuilders = new Dictionary<SheetType, SheetBuilder>
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{
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@@ -21,7 +21,8 @@ namespace OpenRA.Graphics
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readonly float alpha;
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readonly float rotation = 0f;
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public UISpriteRenderable(Sprite sprite, WPos effectiveWorldPos, int2 screenPos, int zOffset, PaletteReference palette, float scale = 1f, float alpha = 1f, float rotation = 0f)
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public UISpriteRenderable(Sprite sprite, WPos effectiveWorldPos, int2 screenPos, int zOffset, PaletteReference palette,
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float scale = 1f, float alpha = 1f, float rotation = 0f)
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{
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this.sprite = sprite;
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Pos = effectiveWorldPos;
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@@ -47,7 +48,8 @@ namespace OpenRA.Graphics
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public PaletteReference Palette { get; }
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public int ZOffset { get; }
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public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, Pos, screenPos, ZOffset, newPalette, scale, alpha, rotation); }
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public IPalettedRenderable WithPalette(PaletteReference newPalette) =>
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new UISpriteRenderable(sprite, Pos, screenPos, ZOffset, newPalette, scale, alpha, rotation);
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(in WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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@@ -215,7 +215,9 @@ namespace OpenRA.Graphics
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MinZoom = CalculateMinimumZoom(range.X, range.Y) * viewportSizes.DefaultScale;
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}
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MaxZoom = Math.Min(MinZoom * viewportSizes.MaxZoomScale, Game.Renderer.NativeResolution.Height * viewportSizes.DefaultScale / viewportSizes.MaxZoomWindowHeight);
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MaxZoom = Math.Min(
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MinZoom * viewportSizes.MaxZoomScale,
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Game.Renderer.NativeResolution.Height * viewportSizes.DefaultScale / viewportSizes.MaxZoomWindowHeight);
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if (unlockMinZoom)
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{
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