slight tidy in nuke
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@@ -63,13 +63,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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altitude -= 10;
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if (altitude <= 0)
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{
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// Trigger screen desaturate effect
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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Explode(world);
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}
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}
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}
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@@ -78,6 +72,9 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(firedBy.PlayerActor, weapon, pos, 0);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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}
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public IEnumerable<Renderable> Render()
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