slight tidy in nuke

This commit is contained in:
Chris Forbes
2011-08-22 07:14:24 +12:00
parent 2231436c2f
commit 064b996ea2

View File

@@ -63,13 +63,7 @@ namespace OpenRA.Mods.RA.Effects
{
altitude -= 10;
if (altitude <= 0)
{
// Trigger screen desaturate effect
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
a.Trait.Enable();
Explode(world);
}
}
}
@@ -78,6 +72,9 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos, 0);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
a.Trait.Enable();
}
public IEnumerable<Renderable> Render()