Fix opening the scriptwrapper.lua file as read-write
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@@ -160,7 +160,7 @@ namespace OpenRA.Scripting
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.ToArray();
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.ToArray();
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runtime.Globals["GameDir"] = Platform.GameDir;
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runtime.Globals["GameDir"] = Platform.GameDir;
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runtime.DoBuffer(File.Open(Platform.ResolvePath(".", "lua", "scriptwrapper.lua"), FileMode.Open).ReadAllText(), "scriptwrapper.lua").Dispose();
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runtime.DoBuffer(File.Open(Platform.ResolvePath(".", "lua", "scriptwrapper.lua"), FileMode.Open, FileAccess.Read).ReadAllText(), "scriptwrapper.lua").Dispose();
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tick = (LuaFunction)runtime.Globals["Tick"];
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tick = (LuaFunction)runtime.Globals["Tick"];
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// Register globals
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// Register globals
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