Only expose Facing for actors that define a facing.
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@@ -96,7 +96,6 @@ namespace OpenRA.Mods.Common.Scripting
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[ScriptPropertyGroup("General")]
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[ScriptPropertyGroup("General")]
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public class GeneralProperties : ScriptActorProperties
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public class GeneralProperties : ScriptActorProperties
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{
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{
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readonly IFacing facing;
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readonly AutoTarget autotarget;
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readonly AutoTarget autotarget;
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readonly ScriptTags scriptTags;
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readonly ScriptTags scriptTags;
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readonly Tooltip[] tooltips;
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readonly Tooltip[] tooltips;
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@@ -104,24 +103,11 @@ namespace OpenRA.Mods.Common.Scripting
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public GeneralProperties(ScriptContext context, Actor self)
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public GeneralProperties(ScriptContext context, Actor self)
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: base(context, self)
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: base(context, self)
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{
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{
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facing = self.TraitOrDefault<IFacing>();
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autotarget = self.TraitOrDefault<AutoTarget>();
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autotarget = self.TraitOrDefault<AutoTarget>();
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scriptTags = self.TraitOrDefault<ScriptTags>();
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scriptTags = self.TraitOrDefault<ScriptTags>();
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tooltips = self.TraitsImplementing<Tooltip>().ToArray();
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tooltips = self.TraitsImplementing<Tooltip>().ToArray();
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}
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}
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[Desc("The direction that the actor is facing.")]
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public WAngle Facing
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{
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get
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{
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if (facing == null)
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throw new LuaException($"Actor '{Self}' doesn't define a facing");
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return facing.Facing;
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}
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}
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[ScriptActorPropertyActivity]
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[ScriptActorPropertyActivity]
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[Desc("Instantly moves the actor to the specified cell.")]
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[Desc("Instantly moves the actor to the specified cell.")]
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public void Teleport(CPos cell)
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public void Teleport(CPos cell)
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@@ -220,4 +206,19 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("The actor position in world coordinates.")]
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[Desc("The actor position in world coordinates.")]
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public WPos CenterPosition => Self.CenterPosition;
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public WPos CenterPosition => Self.CenterPosition;
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}
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}
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[ScriptPropertyGroup("General")]
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public class FacingProperties : ScriptActorProperties, Requires<IFacingInfo>
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{
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readonly IFacing facing;
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public FacingProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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facing = self.Trait<IFacing>();
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}
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[Desc("The direction that the actor is facing.")]
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public WAngle Facing => facing.Facing;
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}
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}
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}
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