Save tile and resource data as a binary blob

This commit is contained in:
Paul Chote
2010-03-31 23:23:20 +13:00
committed by Bob
parent db654c1517
commit 06537d86f7

View File

@@ -35,10 +35,8 @@ namespace MapConverter
public string Theater;
public int2 Size;
public int[] Bounds;
public ushort[] Tiles;
public byte[] Images;
public string[] Resources;
//public string[] Actors;
public string TileData;
public string ResourceData;
}
public class IniMap
@@ -68,8 +66,17 @@ namespace MapConverter
public void Save(string filename)
{
List<string> validResources = new List<string>(){ "gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04"};
Dictionary< string, Pair<byte,byte> > resourceMapping = new Dictionary<string, Pair<byte, byte>>() {
{ "gold01", new Pair<byte,byte>(1,0) },
{ "gold02", new Pair<byte,byte>(1,1) },
{ "gold03", new Pair<byte,byte>(1,2) },
{ "gold04", new Pair<byte,byte>(1,3) },
{ "gem01", new Pair<byte,byte>(2,0) },
{ "gem02", new Pair<byte,byte>(2,1) },
{ "gem03", new Pair<byte,byte>(2,2) },
{ "gem04", new Pair<byte,byte>(2,3) },
};
// Metadata
var data = new MapData();
@@ -78,35 +85,46 @@ namespace MapConverter
data.Theater = Theater;
data.Bounds = new int[] {XOffset, YOffset, Width, Height};
data.Size = new int2(MapSize,MapSize);
// Tiles
var images = new List<byte>();
var tiles = new List<ushort>();
// Tile data is stored as a base-64 encoded stream of
// {(2-byte) tile index, (1-byte) image index} pairs
MemoryStream tiles = new MemoryStream();
BinaryWriter writer = new BinaryWriter( tiles );
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
{
tiles.Add(MapTiles[j,i].tile);
if(MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff)
images.Add(byte.MaxValue);
else
images.Add(MapTiles[j,i].image);
writer.Write( MapTiles[j,i].tile );
// Semi-hack: Convert clear and water tiles to "pick an image for me" magic number
byte image = (MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff) ? byte.MaxValue : MapTiles[j,i].image;
writer.Write(image);
}
writer.Flush();
data.TileData = Convert.ToBase64String(tiles.ToArray());
data.Tiles = tiles.ToArray();
data.Images = images.ToArray();
// Resource data is stored as a base-64 encoded stream of
// {(1-byte) resource index, (1-byte) image index} pairs
MemoryStream resources = new MemoryStream();
writer = new BinaryWriter( resources );
// Resources
var resources = new List<string>();
for( int i = 0 ; i < MapSize ; i++ )
for( int j = 0 ; j < MapSize ; j++ )
{
string res = "";
if (validResources.Contains(MapTiles[ j, i ].overlay))
res = MapTiles[ j, i ].overlay;
{
byte type = 0;
byte image = 0;
if (MapTiles[j,i].overlay != null)
{
var res = resourceMapping[MapTiles[j,i].overlay];
type = res.First;
image = res.Second;
}
resources.Add(res);
writer.Write(type);
writer.Write(image);
}
data.Resources = resources.ToArray();
writer.Flush();
data.ResourceData = Convert.ToBase64String(resources.ToArray());
Dictionary<string, MiniYaml> Nodes = new Dictionary<string,MiniYaml>();
Nodes.Add("MAP",FieldSaver.Save(data));