explosions are more or less correct now

This commit is contained in:
Chris Forbes
2009-10-29 22:04:04 +13:00
parent 9d543db7fc
commit 066ce1a203
8 changed files with 47 additions and 25 deletions

View File

@@ -16,6 +16,8 @@ namespace OpenRa.Game.GameRules
public readonly bool Ore = false;
public readonly int Explosion = 0;
public readonly int InfDeath = 0;
public readonly string ImpactSound = null;
public readonly string WaterImpactSound = null;
public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; }
}