explosions are more or less correct now
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@@ -16,6 +16,8 @@ namespace OpenRa.Game.GameRules
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public readonly bool Ore = false;
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public readonly int Explosion = 0;
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public readonly int InfDeath = 0;
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public readonly string ImpactSound = null;
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public readonly string WaterImpactSound = null;
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public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; }
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}
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