actortemplate hax
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17
OpenRA.Editor/ActorTemplate.cs
Normal file
17
OpenRA.Editor/ActorTemplate.cs
Normal file
@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using OpenRA.GameRules;
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using System.Windows.Forms;
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namespace OpenRA.Editor
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{
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class ActorTemplate
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{
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public Bitmap Bitmap;
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public ActorInfo Info;
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public bool Centered;
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}
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}
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@@ -84,12 +84,12 @@ namespace OpenRA.Editor
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try
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{
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var info = Rules.Info[a];
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var bitmap = RenderActor(info, tsinfo.First, palette);
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var template = RenderActor(info, tsinfo.First, palette);
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var ibox = new PictureBox
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{
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Image = bitmap,
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Width = bitmap.Width / 2,
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Height = bitmap.Height / 2,
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Image = template.Bitmap,
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Width = template.Bitmap.Width / 2,
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Height = template.Bitmap.Height / 2,
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SizeMode = PictureBoxSizeMode.StretchImage
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};
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@@ -160,7 +160,7 @@ namespace OpenRA.Editor
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return bitmap;
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}
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static Bitmap RenderActor(ActorInfo info, string ext, Palette p)
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static ActorTemplate RenderActor(ActorInfo info, string ext, Palette p)
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{
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var image = info.Traits.Get<RenderSimpleInfo>().Image ?? info.Name;
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using (var s = FileSystem.OpenWithExts(image, "." + ext, ".shp"))
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@@ -183,7 +183,7 @@ namespace OpenRA.Editor
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}
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bitmap.UnlockBits(data);
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return bitmap;
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return new ActorTemplate { Bitmap = bitmap, Info = info, Centered = !info.Traits.Contains<Building>() };
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}
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}
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@@ -50,6 +50,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ActorTemplate.cs" />
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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