Convert Move and related plumbing to world coordinates.

This commit is contained in:
Paul Chote
2013-07-21 11:31:38 +12:00
parent abdfac6e85
commit 0676116d77
9 changed files with 29 additions and 36 deletions

View File

@@ -100,9 +100,9 @@ namespace OpenRA.Traits
return loc.ToPPos() + new PVecInt(Game.CellSize / 2, Game.CellSize / 2);
}
public static PPos BetweenCells(CPos from, CPos to)
public static WPos BetweenCells(CPos from, CPos to)
{
return PPos.Lerp(CenterOfCell(from), CenterOfCell(to), 1, 2);
return WPos.Lerp(from.CenterPosition, to.CenterPosition, 1, 2);
}
public static int2 AsInt2(this int[] xs) { return new int2(xs[0], xs[1]); }

View File

@@ -37,8 +37,8 @@ namespace OpenRA.Mods.RA.Activities
var mobile = self.Trait<Mobile>();
var to = target.CenterPosition;
var from = self.CenterPosition;
var speed = mobile.WorldMovementSpeedForCell(self, self.Location);
var length = speed > 0 ? (int)((to - from).Length * 3 / speed) : 0;
var speed = mobile.MovementSpeedForCell(self, self.Location);
var length = speed > 0 ? (to - from).Length / speed : 0;
return Util.SequenceActivities(
new Turn(Util.GetFacing(to - from, mobile.Facing)),

View File

@@ -41,8 +41,7 @@ namespace OpenRA.Mods.RA.Activities
mobile.IsMoving = true;
from = self.CenterPosition;
var offset = MobileInfo.SubCellOffsets[targetMobile.fromSubCell];
to = targetMobile.fromCell.CenterPosition + new WVec(offset.X * 1024 / Game.CellSize, offset.Y * 1024 / Game.CellSize, 0);
to = targetMobile.fromCell.CenterPosition + MobileInfo.SubCellOffsets[targetMobile.fromSubCell];
length = Math.Max((to - from).Length / speed.Range, 1);
self.Trait<RenderInfantry>().Attacking(self, Target.FromActor(target));

View File

@@ -91,8 +91,8 @@ namespace OpenRA.Mods.RA.Activities
mobile.Facing = Util.GetFacing(exit - current, mobile.Facing );
mobile.SetPosition(actor, exitTile.Value);
mobile.AdjustPxPosition(actor, PPos.FromWPos(current));
var speed = mobile.WorldMovementSpeedForCell(actor, exitTile.Value);
var length = speed > 0 ? ((int)(exit - current).Length * 3 / speed) : 0;
var speed = mobile.MovementSpeedForCell(actor, exitTile.Value);
var length = speed > 0 ? (exit - current).Length / speed : 0;
w.Add(actor);
actor.CancelActivity();

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
if (mobile != null)
{
if (!mobile.CanEnterCell(self.Location, self, false)) return;
td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location)));
td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location) * 3 * Game.CellSize / 1024));
}
var aircraft = self.TraitOrDefault<Aircraft>();

View File

@@ -81,14 +81,14 @@ namespace OpenRA.Mods.RA.Move
return passability.ToBits();
}
public static readonly Dictionary<SubCell, PVecInt> SubCellOffsets = new Dictionary<SubCell, PVecInt>()
public static readonly Dictionary<SubCell, WVec> SubCellOffsets = new Dictionary<SubCell, WVec>()
{
{SubCell.TopLeft, new PVecInt(-7,-6)},
{SubCell.TopRight, new PVecInt(6,-6)},
{SubCell.Center, new PVecInt(0,0)},
{SubCell.BottomLeft, new PVecInt(-7,6)},
{SubCell.BottomRight, new PVecInt(6,6)},
{SubCell.FullCell, new PVecInt(0,0)},
{SubCell.TopLeft, new WVec(-299, -256, 0)},
{SubCell.TopRight, new WVec(256, -256, 0)},
{SubCell.Center, new WVec(0, 0, 0)},
{SubCell.BottomLeft, new WVec(-299, 256, 0)},
{SubCell.BottomRight, new WVec(256, 256, 0)},
{SubCell.FullCell, new WVec(0, 0, 0)},
};
static bool IsMovingInMyDirection(Actor self, Actor other)
@@ -204,7 +204,7 @@ namespace OpenRA.Mods.RA.Move
if (init.Contains<LocationInit>())
{
this.__fromCell = this.__toCell = init.Get<LocationInit, CPos>();
this.PxPosition = Util.CenterOfCell(fromCell) + MobileInfo.SubCellOffsets[fromSubCell];
this.PxPosition = PPos.FromWPos(fromCell.CenterPosition + MobileInfo.SubCellOffsets[fromSubCell]);
}
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
@@ -214,7 +214,7 @@ namespace OpenRA.Mods.RA.Move
public void SetPosition(Actor self, CPos cell)
{
SetLocation(cell,fromSubCell, cell,fromSubCell);
PxPosition = Util.CenterOfCell(fromCell) + MobileInfo.SubCellOffsets[fromSubCell];
PxPosition = PPos.FromWPos(fromCell.CenterPosition + MobileInfo.SubCellOffsets[fromSubCell]);
FinishedMoving(self);
}
@@ -422,12 +422,7 @@ namespace OpenRA.Mods.RA.Move
decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
foreach (var t in self.TraitsImplementing<ISpeedModifier>())
speed *= t.GetSpeedModifier();
return (int)(speed / 100);
}
public int WorldMovementSpeedForCell(Actor self, CPos cell)
{
return MovementSpeedForCell(self, cell) * 1024 / Game.CellSize;
return (int)(speed / 100) * 1024 / (3 * Game.CellSize);
}
public void AddInfluence()

View File

@@ -160,7 +160,7 @@ namespace OpenRA.Mods.RA.Move
mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, nextCell.Value.First, nextCell.Value.Second);
var move = new MoveFirstHalf(
this,
Util.CenterOfCell(mobile.fromCell) + MobileInfo.SubCellOffsets[mobile.fromSubCell],
mobile.fromCell.CenterPosition + MobileInfo.SubCellOffsets[mobile.fromSubCell],
Util.BetweenCells(mobile.fromCell, mobile.toCell) + (MobileInfo.SubCellOffsets[mobile.fromSubCell] + MobileInfo.SubCellOffsets[mobile.toSubCell]) / 2,
mobile.Facing,
mobile.Facing,
@@ -273,12 +273,12 @@ namespace OpenRA.Mods.RA.Move
abstract class MovePart : Activity
{
protected readonly Move move;
protected readonly PPos from, to;
protected readonly WPos from, to;
protected readonly int fromFacing, toFacing;
protected readonly int moveFractionTotal;
protected int moveFraction;
public MovePart(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
public MovePart(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
{
this.move = move;
this.from = from;
@@ -286,7 +286,7 @@ namespace OpenRA.Mods.RA.Move
this.fromFacing = fromFacing;
this.toFacing = toFacing;
this.moveFraction = startingFraction;
this.moveFractionTotal = 3 * (to - from).Length;
this.moveFractionTotal = (to - from).Length;
}
public override void Cancel(Actor self)
@@ -328,7 +328,7 @@ namespace OpenRA.Mods.RA.Move
void UpdateCenterLocation(Actor self, Mobile mobile)
{
mobile.PxPosition = PPos.Lerp(from, to, moveFraction, moveFractionTotal);
mobile.PxPosition = PPos.FromWPos(WPos.Lerp(from, to, moveFraction, moveFractionTotal));
if (moveFraction >= moveFractionTotal)
mobile.Facing = toFacing & 0xFF;
@@ -346,7 +346,7 @@ namespace OpenRA.Mods.RA.Move
class MoveFirstHalf : MovePart
{
public MoveFirstHalf(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
public MoveFirstHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
static bool IsTurn(Mobile mobile, CPos nextCell)
@@ -384,7 +384,7 @@ namespace OpenRA.Mods.RA.Move
var ret2 = new MoveSecondHalf(
move,
Util.BetweenCells(mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,
Util.CenterOfCell(mobile.toCell) + toSubcellOffset,
mobile.toCell.CenterPosition + toSubcellOffset,
mobile.Facing,
mobile.Facing,
moveFraction - moveFractionTotal);
@@ -397,7 +397,7 @@ namespace OpenRA.Mods.RA.Move
class MoveSecondHalf : MovePart
{
public MoveSecondHalf(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
public MoveSecondHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
: base(move, from, to, fromFacing, toFacing, startingFraction) { }
protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)

View File

@@ -88,8 +88,7 @@ namespace OpenRA.Mods.RA.Move
var rangeSquared = range.Range*range.Range;
// Correct for SubCell offset
var so = MobileInfo.SubCellOffsets[srcSub];
target -= new WVec(so.X * 1024 / Game.CellSize, so.Y * 1024 / Game.CellSize, 0);
target -= MobileInfo.SubCellOffsets[srcSub];
// Select only the tiles that are within range from the requested SubCell
// This assumes that the SubCell does not change during the path traversal

View File

@@ -76,8 +76,8 @@ namespace OpenRA.Mods.RA
if (mobile != null)
{
// Animate the spawn -> exit transition
var speed = mobile.WorldMovementSpeedForCell(newUnit, exit);
var length = speed > 0 ? (int)((to - spawn).Length * 3 / speed) : 0;
var speed = mobile.MovementSpeedForCell(newUnit, exit);
var length = speed > 0 ? (to - spawn).Length / speed : 0;
newUnit.QueueActivity(new Drag(spawn, to, length));
}