Convert Move and related plumbing to world coordinates.
This commit is contained in:
@@ -100,9 +100,9 @@ namespace OpenRA.Traits
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return loc.ToPPos() + new PVecInt(Game.CellSize / 2, Game.CellSize / 2);
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}
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public static PPos BetweenCells(CPos from, CPos to)
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public static WPos BetweenCells(CPos from, CPos to)
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{
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return PPos.Lerp(CenterOfCell(from), CenterOfCell(to), 1, 2);
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return WPos.Lerp(from.CenterPosition, to.CenterPosition, 1, 2);
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}
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public static int2 AsInt2(this int[] xs) { return new int2(xs[0], xs[1]); }
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@@ -37,8 +37,8 @@ namespace OpenRA.Mods.RA.Activities
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var mobile = self.Trait<Mobile>();
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var to = target.CenterPosition;
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var from = self.CenterPosition;
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var speed = mobile.WorldMovementSpeedForCell(self, self.Location);
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var length = speed > 0 ? (int)((to - from).Length * 3 / speed) : 0;
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var speed = mobile.MovementSpeedForCell(self, self.Location);
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var length = speed > 0 ? (to - from).Length / speed : 0;
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return Util.SequenceActivities(
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new Turn(Util.GetFacing(to - from, mobile.Facing)),
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@@ -41,8 +41,7 @@ namespace OpenRA.Mods.RA.Activities
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mobile.IsMoving = true;
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from = self.CenterPosition;
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var offset = MobileInfo.SubCellOffsets[targetMobile.fromSubCell];
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to = targetMobile.fromCell.CenterPosition + new WVec(offset.X * 1024 / Game.CellSize, offset.Y * 1024 / Game.CellSize, 0);
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to = targetMobile.fromCell.CenterPosition + MobileInfo.SubCellOffsets[targetMobile.fromSubCell];
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length = Math.Max((to - from).Length / speed.Range, 1);
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self.Trait<RenderInfantry>().Attacking(self, Target.FromActor(target));
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@@ -91,8 +91,8 @@ namespace OpenRA.Mods.RA.Activities
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mobile.Facing = Util.GetFacing(exit - current, mobile.Facing );
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mobile.SetPosition(actor, exitTile.Value);
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mobile.AdjustPxPosition(actor, PPos.FromWPos(current));
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var speed = mobile.WorldMovementSpeedForCell(actor, exitTile.Value);
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var length = speed > 0 ? ((int)(exit - current).Length * 3 / speed) : 0;
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var speed = mobile.MovementSpeedForCell(actor, exitTile.Value);
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var length = speed > 0 ? (exit - current).Length / speed : 0;
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w.Add(actor);
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actor.CancelActivity();
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
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if (mobile != null)
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{
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if (!mobile.CanEnterCell(self.Location, self, false)) return;
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td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location)));
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td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location) * 3 * Game.CellSize / 1024));
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}
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var aircraft = self.TraitOrDefault<Aircraft>();
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@@ -81,14 +81,14 @@ namespace OpenRA.Mods.RA.Move
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return passability.ToBits();
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}
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public static readonly Dictionary<SubCell, PVecInt> SubCellOffsets = new Dictionary<SubCell, PVecInt>()
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public static readonly Dictionary<SubCell, WVec> SubCellOffsets = new Dictionary<SubCell, WVec>()
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{
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{SubCell.TopLeft, new PVecInt(-7,-6)},
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{SubCell.TopRight, new PVecInt(6,-6)},
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{SubCell.Center, new PVecInt(0,0)},
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{SubCell.BottomLeft, new PVecInt(-7,6)},
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{SubCell.BottomRight, new PVecInt(6,6)},
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{SubCell.FullCell, new PVecInt(0,0)},
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{SubCell.TopLeft, new WVec(-299, -256, 0)},
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{SubCell.TopRight, new WVec(256, -256, 0)},
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{SubCell.Center, new WVec(0, 0, 0)},
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{SubCell.BottomLeft, new WVec(-299, 256, 0)},
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{SubCell.BottomRight, new WVec(256, 256, 0)},
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{SubCell.FullCell, new WVec(0, 0, 0)},
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};
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static bool IsMovingInMyDirection(Actor self, Actor other)
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@@ -204,7 +204,7 @@ namespace OpenRA.Mods.RA.Move
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if (init.Contains<LocationInit>())
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{
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this.__fromCell = this.__toCell = init.Get<LocationInit, CPos>();
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this.PxPosition = Util.CenterOfCell(fromCell) + MobileInfo.SubCellOffsets[fromSubCell];
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this.PxPosition = PPos.FromWPos(fromCell.CenterPosition + MobileInfo.SubCellOffsets[fromSubCell]);
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}
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
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@@ -214,7 +214,7 @@ namespace OpenRA.Mods.RA.Move
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public void SetPosition(Actor self, CPos cell)
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{
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SetLocation(cell,fromSubCell, cell,fromSubCell);
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PxPosition = Util.CenterOfCell(fromCell) + MobileInfo.SubCellOffsets[fromSubCell];
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PxPosition = PPos.FromWPos(fromCell.CenterPosition + MobileInfo.SubCellOffsets[fromSubCell]);
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FinishedMoving(self);
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}
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@@ -422,12 +422,7 @@ namespace OpenRA.Mods.RA.Move
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decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
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foreach (var t in self.TraitsImplementing<ISpeedModifier>())
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speed *= t.GetSpeedModifier();
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return (int)(speed / 100);
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}
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public int WorldMovementSpeedForCell(Actor self, CPos cell)
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{
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return MovementSpeedForCell(self, cell) * 1024 / Game.CellSize;
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return (int)(speed / 100) * 1024 / (3 * Game.CellSize);
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}
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public void AddInfluence()
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@@ -160,7 +160,7 @@ namespace OpenRA.Mods.RA.Move
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mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, nextCell.Value.First, nextCell.Value.Second);
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var move = new MoveFirstHalf(
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this,
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Util.CenterOfCell(mobile.fromCell) + MobileInfo.SubCellOffsets[mobile.fromSubCell],
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mobile.fromCell.CenterPosition + MobileInfo.SubCellOffsets[mobile.fromSubCell],
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Util.BetweenCells(mobile.fromCell, mobile.toCell) + (MobileInfo.SubCellOffsets[mobile.fromSubCell] + MobileInfo.SubCellOffsets[mobile.toSubCell]) / 2,
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mobile.Facing,
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mobile.Facing,
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@@ -273,12 +273,12 @@ namespace OpenRA.Mods.RA.Move
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abstract class MovePart : Activity
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{
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protected readonly Move move;
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protected readonly PPos from, to;
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protected readonly WPos from, to;
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protected readonly int fromFacing, toFacing;
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protected readonly int moveFractionTotal;
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protected int moveFraction;
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public MovePart(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
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public MovePart(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
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{
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this.move = move;
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this.from = from;
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@@ -286,7 +286,7 @@ namespace OpenRA.Mods.RA.Move
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this.fromFacing = fromFacing;
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this.toFacing = toFacing;
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this.moveFraction = startingFraction;
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this.moveFractionTotal = 3 * (to - from).Length;
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this.moveFractionTotal = (to - from).Length;
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}
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public override void Cancel(Actor self)
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@@ -328,7 +328,7 @@ namespace OpenRA.Mods.RA.Move
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void UpdateCenterLocation(Actor self, Mobile mobile)
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{
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mobile.PxPosition = PPos.Lerp(from, to, moveFraction, moveFractionTotal);
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mobile.PxPosition = PPos.FromWPos(WPos.Lerp(from, to, moveFraction, moveFractionTotal));
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if (moveFraction >= moveFractionTotal)
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mobile.Facing = toFacing & 0xFF;
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@@ -346,7 +346,7 @@ namespace OpenRA.Mods.RA.Move
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class MoveFirstHalf : MovePart
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{
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public MoveFirstHalf(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
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public MoveFirstHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
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: base(move, from, to, fromFacing, toFacing, startingFraction) { }
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static bool IsTurn(Mobile mobile, CPos nextCell)
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@@ -384,7 +384,7 @@ namespace OpenRA.Mods.RA.Move
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var ret2 = new MoveSecondHalf(
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move,
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Util.BetweenCells(mobile.fromCell, mobile.toCell) + (fromSubcellOffset + toSubcellOffset) / 2,
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Util.CenterOfCell(mobile.toCell) + toSubcellOffset,
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mobile.toCell.CenterPosition + toSubcellOffset,
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mobile.Facing,
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mobile.Facing,
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moveFraction - moveFractionTotal);
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@@ -397,7 +397,7 @@ namespace OpenRA.Mods.RA.Move
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class MoveSecondHalf : MovePart
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{
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public MoveSecondHalf(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
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public MoveSecondHalf(Move move, WPos from, WPos to, int fromFacing, int toFacing, int startingFraction)
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: base(move, from, to, fromFacing, toFacing, startingFraction) { }
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protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
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@@ -88,8 +88,7 @@ namespace OpenRA.Mods.RA.Move
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var rangeSquared = range.Range*range.Range;
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// Correct for SubCell offset
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var so = MobileInfo.SubCellOffsets[srcSub];
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target -= new WVec(so.X * 1024 / Game.CellSize, so.Y * 1024 / Game.CellSize, 0);
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target -= MobileInfo.SubCellOffsets[srcSub];
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// Select only the tiles that are within range from the requested SubCell
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// This assumes that the SubCell does not change during the path traversal
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@@ -76,8 +76,8 @@ namespace OpenRA.Mods.RA
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if (mobile != null)
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{
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// Animate the spawn -> exit transition
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var speed = mobile.WorldMovementSpeedForCell(newUnit, exit);
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var length = speed > 0 ? (int)((to - spawn).Length * 3 / speed) : 0;
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var speed = mobile.MovementSpeedForCell(newUnit, exit);
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var length = speed > 0 ? (to - spawn).Length / speed : 0;
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newUnit.QueueActivity(new Drag(spawn, to, length));
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}
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