Move Shroud.IsTargetable to Player.

This commit is contained in:
Paul Chote
2015-06-13 18:27:00 +01:00
parent 1eb1841f2b
commit 0677c309f3
7 changed files with 26 additions and 28 deletions

View File

@@ -49,6 +49,8 @@ namespace OpenRA
public Shroud Shroud;
public World World { get; private set; }
readonly IFogVisibilityModifier[] fogVisibilities;
CountryInfo ChooseCountry(World world, string name, bool requireSelectable = true)
{
var selectableCountries = world.Map.Rules.Actors["world"].Traits
@@ -113,6 +115,9 @@ namespace OpenRA
PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
Shroud = PlayerActor.Trait<Shroud>();
fogVisibilities = PlayerActor.TraitsImplementing<IFogVisibilityModifier>()
.ToArray();
// Enable the bot logic on the host
IsBot = botType != null;
if (IsBot && Game.IsHost)
@@ -157,6 +162,19 @@ namespace OpenRA
return a.Trait<IDefaultVisibility>().IsVisible(a, this);
}
public bool CanTargetActor(Actor a)
{
if (HasFogVisibility)
return true;
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, this)))
return false;
return a.Trait<IDefaultVisibility>().IsVisible(a, this);
}
public bool HasFogVisibility { get { return fogVisibilities.Any(f => f.HasFogVisibility(this)); } }
#region Scripting interface
Lazy<ScriptPlayerInterface> luaInterface;

View File

@@ -33,8 +33,6 @@ namespace OpenRA.Traits
readonly CellLayer<short> generatedShroudCount;
readonly CellLayer<bool> explored;
readonly Lazy<IFogVisibilityModifier[]> fogVisibilities;
// Cache of visibility that was added, so no matter what crazy trait code does, it
// can't make us invalid.
readonly Dictionary<Actor, CPos[]> visibility = new Dictionary<Actor, CPos[]>();
@@ -62,8 +60,6 @@ namespace OpenRA.Traits
self.World.ActorAdded += a => { CPos[] shrouded = null; AddShroudGeneration(a, ref shrouded); };
self.World.ActorRemoved += RemoveShroudGeneration;
fogVisibilities = Exts.Lazy(() => self.TraitsImplementing<IFogVisibilityModifier>().ToArray());
shroudEdgeTest = map.Contains;
isExploredTest = IsExploredCore;
isVisibleTest = IsVisibleCore;
@@ -389,22 +385,6 @@ namespace OpenRA.Traits
}
}
public bool IsTargetable(Actor a)
{
if (HasFogVisibility())
return true;
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, self.Owner)))
return false;
return GetVisOrigins(a).Any(IsVisible);
}
public bool HasFogVisibility()
{
return fogVisibilities.Value.Any(f => f.HasFogVisibility(self.Owner));
}
public bool Contains(MPos uv)
{
// Check that uv is inside the map area. There is nothing special