Move Shroud.IsTargetable to Player.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Traits
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public void Infiltrated(Actor self, Actor infiltrator)
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{
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infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
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if (!self.Owner.Shroud.HasFogVisibility())
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if (!self.Owner.HasFogVisibility)
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self.Owner.Shroud.ResetExploration();
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}
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}
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@@ -137,7 +137,7 @@ namespace OpenRA.Mods.RA.Traits
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var targetUnits = power.UnitsInRange(xy).Where(a => !world.FogObscures(a));
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foreach (var unit in targetUnits)
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if (manager.Self.Owner.Shroud.IsTargetable(unit))
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if (manager.Self.Owner.CanTargetActor(unit))
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yield return new SelectionBoxRenderable(unit, Color.Red);
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}
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@@ -217,7 +217,7 @@ namespace OpenRA.Mods.RA.Traits
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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foreach (var unit in power.UnitsInRange(sourceLocation))
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if (manager.Self.Owner.Shroud.IsTargetable(unit))
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if (manager.Self.Owner.CanTargetActor(unit))
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yield return new SelectionBoxRenderable(unit, Color.Red);
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}
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@@ -238,7 +238,7 @@ namespace OpenRA.Mods.RA.Traits
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foreach (var unit in power.UnitsInRange(sourceLocation))
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{
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var offset = world.Map.CenterOfCell(xy) - world.Map.CenterOfCell(sourceLocation);
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if (manager.Self.Owner.Shroud.IsTargetable(unit))
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if (manager.Self.Owner.CanTargetActor(unit))
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foreach (var r in unit.Render(wr))
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yield return r.OffsetBy(offset);
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}
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@@ -246,7 +246,7 @@ namespace OpenRA.Mods.RA.Traits
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// Unit tiles
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foreach (var unit in power.UnitsInRange(sourceLocation))
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{
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if (manager.Self.Owner.Shroud.IsTargetable(unit))
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if (manager.Self.Owner.CanTargetActor(unit))
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{
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var targetCell = unit.Location + (xy - sourceLocation);
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var canEnter = manager.Self.Owner.Shroud.IsExplored(targetCell) &&
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