Move Shroud.IsTargetable to Player.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Traits
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public void Infiltrated(Actor self, Actor infiltrator)
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{
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infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
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if (!self.Owner.Shroud.HasFogVisibility())
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if (!self.Owner.HasFogVisibility)
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self.Owner.Shroud.ResetExploration();
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}
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}
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