Simple world tooltip.
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using System.Linq;
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namespace OpenRA.Mods.Cnc.Widgets
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{
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public class TooltipWorldInteractionControllerWidget : WorldInteractionControllerWidget
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{
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public readonly string TooltipTemplate = "WORLD_TOOLTIP";
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public readonly string TooltipContainer;
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Lazy<TooltipContainerWidget> tooltipContainer;
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public enum WorldTooltipType { None, Unexplored, Actor }
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public WorldTooltipType TooltipType { get; private set; }
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public IToolTip ActorTooltip { get; private set; }
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[ObjectCreator.UseCtor]
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public TooltipWorldInteractionControllerWidget([ObjectCreator.Param] World world,
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[ObjectCreator.Param] WorldRenderer worldRenderer)
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: base(world, worldRenderer)
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{
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tooltipContainer = new Lazy<TooltipContainerWidget>(() =>
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Widget.RootWidget.GetWidget<TooltipContainerWidget>(TooltipContainer));
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}
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public override void MouseEntered()
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{
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if (TooltipContainer == null)
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return;
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tooltipContainer.Value.SetTooltip(
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Widget.LoadWidget(TooltipTemplate, null, new WidgetArgs() {{ "world", world }, { "wic", this }}));
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}
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public override void MouseExited()
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{
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if (TooltipContainer == null) return;
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tooltipContainer.Value.RemoveTooltip();
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}
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public void UpdateMouseover()
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{
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TooltipType = WorldTooltipType.None;
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var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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if (!world.Map.IsInMap(cell))
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return;
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(cell))
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{
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TooltipType = WorldTooltipType.Unexplored;
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return;
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}
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var actor = world.FindUnitsAtMouse(Viewport.LastMousePos).FirstOrDefault();
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if (actor == null)
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return;
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ActorTooltip = actor.TraitsImplementing<IToolTip>().FirstOrDefault();
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if (ActorTooltip != null)
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TooltipType = WorldTooltipType.Actor;
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Move)
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UpdateMouseover();
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return base.HandleMouseInput(mi);
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}
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float2 cachedLocation;
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public override void Tick()
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{
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if (Game.viewport.Location != cachedLocation)
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{
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UpdateMouseover();
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cachedLocation = Game.viewport.Location;
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}
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base.Tick();
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}
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}
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}
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