Replace burns with more modular and testable trait combinations.
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committed by
teinarss
parent
728e0c6600
commit
06ad9666e8
63
OpenRA.Mods.Common/UpdateRules/Rules/ReplaceBurns.cs
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63
OpenRA.Mods.Common/UpdateRules/Rules/ReplaceBurns.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplaceBurns : UpdateRule
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{
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public override string Name { get { return "Replaced Burns with separate render and health change traits."; } }
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public override string Description
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{
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get
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{
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return "Burns can be replaced using WithIdleOverlay and ChangesHealth.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var addNodes = new List<MiniYamlNode>();
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foreach (var burns in actorNode.ChildrenMatching("Burns"))
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{
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var anim = burns.LastChildMatching("Anim");
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var animValue = anim != null ? anim.NodeValue<string>() : "1";
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var damage = burns.LastChildMatching("Damage");
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var damageValue = damage != null ? damage.NodeValue<int>() : 1;
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var interval = burns.LastChildMatching("Interval");
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var intervalValue = interval != null ? interval.NodeValue<int>() : 8;
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var overlay = new MiniYamlNode("WithIdleOverlay@Burns", "");
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overlay.AddNode("Image", FieldSaver.FormatValue("fire"));
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overlay.AddNode("Sequence", FieldSaver.FormatValue(animValue));
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overlay.AddNode("IsDecoration", FieldSaver.FormatValue(true));
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addNodes.Add(overlay);
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var changesHealth = new MiniYamlNode("ChangesHealth", "");
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changesHealth.AddNode("Step", FieldSaver.FormatValue(-damageValue));
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changesHealth.AddNode("StartIfBelow", FieldSaver.FormatValue(101));
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changesHealth.AddNode("Delay", FieldSaver.FormatValue(intervalValue));
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addNodes.Add(changesHealth);
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}
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actorNode.RemoveNodes("Burns");
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foreach (var addNode in addNodes)
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actorNode.AddNode(addNode);
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yield break;
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}
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}
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}
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