Spicebloom refactor
- pieces represent Min and Max instead of random interval - More control where spice spread - fix AoE in SpiceExplosion weapon - delay interval between each pieces Co-Authored-By: Gustas <37534529+PunkPun@users.noreply.github.com>
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@@ -13,11 +13,13 @@ spicebloom.spawnpoint:
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TerrainTypes: SpiceSand
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KillsSelf:
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RequiresCondition: clearsand
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Delay: 1750, 3250
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Delay: 3000, 3250
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SpawnActorOnDeath:
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Actor: spicebloom
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Health:
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HP: 100000
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Armor:
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Type: invulnerable
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Immobile:
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OccupiesSpace: false
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HitShape:
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@@ -295,14 +295,15 @@ SardDeath:
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SpiceExplosion:
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Projectile: Bullet
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Speed: 50, 75
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Speed: 90, 120
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Shadow: true
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Blockable: false
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LaunchAngle: 60, 90
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TrailImage: large_trail
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Damage: 750
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Spread: 1c0
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Spread: 2c0
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Falloff: 100, 0
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Versus:
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none: 90
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@@ -330,10 +331,10 @@ BloomExplosion:
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Damage: 7500
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Spread: 320
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Spread: 800
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Falloff: 100, 0
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Versus:
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none: 90
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none: 150
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wall: 5
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building: 65
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wood: 50
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@@ -345,6 +346,9 @@ BloomExplosion:
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, SpiceExplosion
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DamageCalculationType: ClosestTargetablePosition
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AffectsParent: true
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Warhead@2Res: CreateResource
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AddsResourceType: Spice
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Size: 0
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PlasmaExplosion:
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Warhead@1Dam: SpreadDamage
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