Spicebloom refactor

- pieces represent Min and Max instead of random interval
- More control where spice spread
- fix AoE in  SpiceExplosion weapon
- delay interval between each pieces

Co-Authored-By: Gustas <37534529+PunkPun@users.noreply.github.com>
This commit is contained in:
N.N
2024-05-28 14:54:42 +02:00
committed by Gustas
parent 387e594f4a
commit 06cc47847d
3 changed files with 80 additions and 40 deletions

View File

@@ -13,11 +13,13 @@ spicebloom.spawnpoint:
TerrainTypes: SpiceSand
KillsSelf:
RequiresCondition: clearsand
Delay: 1750, 3250
Delay: 3000, 3250
SpawnActorOnDeath:
Actor: spicebloom
Health:
HP: 100000
Armor:
Type: invulnerable
Immobile:
OccupiesSpace: false
HitShape: