Spicebloom refactor
- pieces represent Min and Max instead of random interval - More control where spice spread - fix AoE in SpiceExplosion weapon - delay interval between each pieces Co-Authored-By: Gustas <37534529+PunkPun@users.noreply.github.com>
This commit is contained in:
@@ -13,11 +13,13 @@ spicebloom.spawnpoint:
|
||||
TerrainTypes: SpiceSand
|
||||
KillsSelf:
|
||||
RequiresCondition: clearsand
|
||||
Delay: 1750, 3250
|
||||
Delay: 3000, 3250
|
||||
SpawnActorOnDeath:
|
||||
Actor: spicebloom
|
||||
Health:
|
||||
HP: 100000
|
||||
Armor:
|
||||
Type: invulnerable
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
HitShape:
|
||||
|
||||
Reference in New Issue
Block a user