Make missing tile transparent to avoid visual glitch with bridge1h in maps.
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@@ -156,7 +156,7 @@ namespace OpenRA.FileFormats
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byte[] missingTile = new byte[TileSize*TileSize];
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byte[] missingTile = new byte[TileSize*TileSize];
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for (var i = 0; i < missingTile.Length; i++)
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for (var i = 0; i < missingTile.Length; i++)
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missingTile[i] = 0x36;
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missingTile[i] = 0x00;
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return missingTile;
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return missingTile;
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}
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}
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