diff --git a/OpenRa.Game/MainWindow.cs b/OpenRa.Game/MainWindow.cs index 05900bf949..63d11db1fc 100755 --- a/OpenRa.Game/MainWindow.cs +++ b/OpenRa.Game/MainWindow.cs @@ -19,139 +19,10 @@ #endregion using System; -using System.Drawing; -using System.IO; -using System.Runtime.InteropServices; using System.Windows.Forms; -using OpenRa.FileFormats; -using OpenRa.GameRules; -using OpenRa.Graphics; namespace OpenRa { - //class MainWindow : Form - //{ - // readonly Renderer renderer; - - // static Size GetResolution(Settings settings) - // { - // var desktopResolution = Screen.PrimaryScreen.Bounds.Size; - // if (Game.Settings.Width > 0 && Game.Settings.Height > 0) - // { - // desktopResolution.Width = Game.Settings.Width; - // desktopResolution.Height = Game.Settings.Height; - // } - // return new Size( - // desktopResolution.Width, - // desktopResolution.Height); - // } - - // [DllImport("user32")] - // static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible); - - // public MainWindow(Settings settings) - // { - // Icon = Resources1.OpenRA; - // FormBorderStyle = FormBorderStyle.None; - // BackColor = Color.Black; - // StartPosition = FormStartPosition.Manual; - // Location = Point.Empty; - // Visible = true; - - // while (!File.Exists("redalert.mix")) - // { - // var current = Directory.GetCurrentDirectory(); - // if (Directory.GetDirectoryRoot(current) == current) - // throw new InvalidOperationException("Unable to load MIX files."); - // Directory.SetCurrentDirectory(".."); - // } - - - // LoadUserSettings(settings); - // Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods; - - // // Load the default mod to access required files - // Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods)); - - // UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug; - // WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug; - // Renderer.SheetSize = Game.Settings.SheetSize; - - // bool windowed = !Game.Settings.Fullscreen; - // renderer = new Renderer(this, GetResolution(settings), windowed); - - // var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */ - - // Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller); - - // ShowCursor(false); - // Game.ResetTimer(); - // } - - // static void LoadUserSettings(Settings settings) - // { - // Game.Settings = new UserSettings(); - // var settingsFile = settings.GetValue("settings", "settings.ini"); - // FileSystem.Mount("./"); - // if (FileSystem.Exists(settingsFile)) - // FieldLoader.Load(Game.Settings, - // new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings")); - // FileSystem.UnmountAll(); - // } - - // internal void Run() - // { - // while (Created && Visible) - // { - // Game.Tick(); - // Application.DoEvents(); - // } - // } - - // int2 lastPos; - - // protected override void OnMouseDown(MouseEventArgs e) - // { - // base.OnMouseDown(e); - // lastPos = new int2(e.Location); - // Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys); - // } - - // protected override void OnMouseMove(MouseEventArgs e) - // { - // base.OnMouseMove(e); - - // if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right)) - // { - // int2 p = new int2(e.Location); - // Game.viewport.Scroll(lastPos - p); - // lastPos = p; - // } - - // Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys); - // } - - // protected override void OnMouseUp(MouseEventArgs e) - // { - // base.OnMouseUp(e); - // Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys); - // } - - // protected override void OnKeyDown(KeyEventArgs e) - // { - // base.OnKeyDown(e); - - // Game.HandleKeyDown( e ); - // } - - // protected override void OnKeyPress(KeyPressEventArgs e) - // { - // base.OnKeyPress(e); - - // Game.HandleKeyPress( e ); - // } - //} - [Flags] public enum MouseButton { diff --git a/OpenRa.Gl/GraphicsDevice.cs b/OpenRa.Gl/GraphicsDevice.cs index a995c18f0a..dd36b3db38 100644 --- a/OpenRa.Gl/GraphicsDevice.cs +++ b/OpenRa.Gl/GraphicsDevice.cs @@ -66,6 +66,7 @@ namespace OpenRa.GlRenderer Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA"); Sdl.SDL_ShowCursor(0); Sdl.SDL_EnableUNICODE( 1 ); + Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY); CheckGlError();