Improvements to Mobile to support smooth movement (like real-ra does it)
- McvDeploy got simpler.
- BUGFIX: Bullet no longer crashes when it damages a tree
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@@ -18,12 +18,12 @@ namespace OpenRa.Game
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{
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this.Unit = unit;
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this.Destination = destination;
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}
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string GetVoiceSuffix()
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{
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var suffixes = new[] { ".r01", ".r03" };
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return suffixes[Unit.traits.Get<Traits.Mobile>().Voice];
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}
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string GetVoiceSuffix()
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{
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var suffixes = new[] { ".r01", ".r03" };
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return suffixes[Unit.traits.Get<Traits.Mobile>().Voice];
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}
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public override void Apply( bool leftMouseButton )
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@@ -31,31 +31,9 @@ namespace OpenRa.Game
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if (leftMouseButton) return;
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if (Game.LocalPlayer == Unit.Owner)
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Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(), false);
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Game.PlaySound("ackno.r00", false);
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var mobile = Unit.traits.Get<Traits.Mobile>();
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mobile.destination = Destination;
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mobile.desiredFacing = null;
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}
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}
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class DeployMcvOrder : Order
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{
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Actor Unit;
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int2 Location;
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public DeployMcvOrder( Actor unit, int2 location )
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{
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Unit = unit;
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Location = location;
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}
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public override void Apply( bool leftMouseButton )
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{
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if (leftMouseButton) return;
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Unit.traits.Get<Traits.McvDeploy>().DeployLocation = Location;
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var mobile = Unit.traits.Get<Traits.Mobile>();
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mobile.destination = mobile.toCell;
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mobile.SetNextAction( new Traits.Mobile.MoveTo( Destination ) );
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}
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}
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}
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