Issue repair orders to Repairable units via RepairOrderGenerator
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@@ -108,5 +108,17 @@ namespace OpenRA.Mods.Common.Traits
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}));
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}
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}
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public Actor FindRepairBuilding(Actor self)
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{
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var repairBuilding = self.World.ActorsWithTrait<RepairsUnits>()
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.Where(a => !a.Actor.IsDead && a.Actor.IsInWorld
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&& a.Actor.Owner == self.Owner &&
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info.RepairBuildings.Contains(a.Actor.Info.Name))
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.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
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// Worst case FirstOrDefault() will return a TraitPair<null, null>, which is OK.
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return repairBuilding.FirstOrDefault().Actor;
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}
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}
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}
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