Set world framebuffer size based on minimum zoom.
This avoids reallocating buffers each time the player changes zoom level.
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@@ -32,6 +32,12 @@ namespace OpenRA.Graphics
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this.palette = palette;
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this.scale = scale;
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this.alpha = alpha;
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// PERF: Remove useless palette assignments for RGBA sprites
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// HACK: This is working around the fact that palettes are defined on traits rather than sequences
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// and can be removed once this has been fixed
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if (sprite.Channel == TextureChannel.RGBA && !(palette?.HasColorShift ?? false))
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this.palette = null;
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}
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// Does not exist in the world, so a world positions don't make sense
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