Set world framebuffer size based on minimum zoom.
This avoids reallocating buffers each time the player changes zoom level.
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@@ -109,6 +109,11 @@ namespace OpenRA.Graphics
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palettes[name].Palette = pal;
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}
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public void SetPaletteColorShift(string name, float hueOffset, float satOffset, float minHue, float maxHue)
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{
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palette.SetColorShift(name, hueOffset, satOffset, minHue, maxHue);
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}
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// PERF: Avoid LINQ.
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void GenerateRenderables()
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{
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