Made Tooltip trait upgradable
This commit is contained in:
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (actor == null || actor == lastActor)
|
||||
return;
|
||||
|
||||
var tooltip = actor.TraitInfo<TooltipInfo>();
|
||||
var tooltip = actor.TraitInfos<TooltipInfo>().First(Exts.IsTraitEnabled);
|
||||
var buildable = actor.TraitInfo<BuildableInfo>();
|
||||
var cost = actor.TraitInfo<ValuedInfo>().Cost;
|
||||
|
||||
@@ -115,7 +115,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
ActorInfo ai;
|
||||
if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.HasTraitInfo<TooltipInfo>())
|
||||
return ai.TraitInfo<TooltipInfo>().Name;
|
||||
{
|
||||
var actorTooltip = ai.TraitInfos<TooltipInfo>().FirstOrDefault(Exts.IsTraitEnabled);
|
||||
if (actorTooltip != null)
|
||||
return actorTooltip.Name;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user