Fix CA1825 warnings on empty array initialisation.
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abcdefg30
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commit
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] Types = { "GroundLevelBridge" };
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[Desc("Offsets to look for adjacent bridges to act on")]
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public readonly CVec[] NeighbourOffsets = { };
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public readonly CVec[] NeighbourOffsets = Array.Empty<CVec>();
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[Desc("Delay between each segment repair step")]
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public readonly int RepairPropagationDelay = 20;
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -25,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Actor type to replace with on repair.")]
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public readonly string ReplaceWithActor = null;
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public readonly CVec[] NeighbourOffsets = { };
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public readonly CVec[] NeighbourOffsets = Array.Empty<CVec>();
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public override object Create(ActorInitializer init) { return new BridgePlaceholder(init.Self, this); }
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}
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@@ -56,9 +56,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Clear smudges from underneath the building footprint on transform.")]
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public readonly bool RemoveSmudgesOnTransform = true;
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public readonly string[] BuildSounds = { };
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public readonly string[] BuildSounds = Array.Empty<string>();
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public readonly string[] UndeploySounds = { };
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public readonly string[] UndeploySounds = Array.Empty<string>();
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public override object Create(ActorInitializer init) { return new Building(init, this); }
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Primitives;
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@@ -23,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Type = "GroundLevelBridge";
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public readonly CVec[] NeighbourOffsets = { };
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public readonly CVec[] NeighbourOffsets = Array.Empty<CVec>();
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[WeaponReference]
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[Desc("The name of the weapon to use when demolishing the bridge")]
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Orders;
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@@ -38,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("List of production queues for which the primary flag should be set.",
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"If empty, the list given in the `Produces` property of the `" + nameof(Production) + "` trait will be used.")]
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public readonly string[] ProductionQueues = { };
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public readonly string[] ProductionQueues = Array.Empty<string>();
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[CursorReference]
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[Desc("Cursor to display when setting the primary building.")]
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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@@ -42,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool IsPlayerPalette = true;
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[Desc("A list of 0 or more offsets defining the initial rally point path.")]
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public readonly CVec[] Path = { };
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public readonly CVec[] Path = Array.Empty<CVec>();
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[NotificationReference("Speech")]
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[Desc("The speech notification to play when setting a new rallypoint.")]
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