Introduce new OpenRA.exe entrypoint and change OpenRA.Game to a library.
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<runtime>
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<loadFromRemoteSources enabled="true" />
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</runtime>
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</configuration>
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@@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Library</OutputType>
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<TargetFramework>net472</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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@@ -31,34 +31,13 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(TargetPlatform)' == 'win-x86'">
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<Prefer32bit>true</Prefer32bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Red Alert'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ra</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Dune 2000'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=d2k</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Dawn'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=cnc</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Sun'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ts</StartArguments>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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<PackageReference Include="OpenRA-Eluant" Version="1.0.17" />
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<PackageReference Include="OpenRA-Open.NAT" Version="1.0.0" />
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<PackageReference Include="SharpZipLib" Version="1.2.0" />
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<PackageReference Include="StyleCop.Analyzers" Version="1.1.118" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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<AdditionalFiles Include="../stylecop.json" />
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<AdditionalFiles Include="Properties/launchSettings.json" />
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</ItemGroup>
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<Target Name="DisableAnalyzers" BeforeTargets="CoreCompile" Condition="'$(Configuration)'=='Release'">
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<!-- Disable code style analysis on Release builds to improve compile-time performance -->
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@@ -1,20 +0,0 @@
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{
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"profiles": {
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"Tiberian Dawn": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=cnc"
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},
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"Red Alert": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=ra"
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},
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"Dune 2000": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=d2k"
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},
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"Tiberian Sun": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=ts"
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}
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}
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}
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@@ -21,26 +21,4 @@ namespace OpenRA
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Success = 0,
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Running = int.MaxValue
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}
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static class Program
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{
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[STAThread]
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static int Main(string[] args)
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{
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if (Debugger.IsAttached || args.Contains("--just-die"))
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return (int)Game.InitializeAndRun(args);
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AppDomain.CurrentDomain.UnhandledException += (_, e) => ExceptionHandler.HandleFatalError((Exception)e.ExceptionObject);
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try
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{
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return (int)Game.InitializeAndRun(args);
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}
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catch (Exception e)
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{
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ExceptionHandler.HandleFatalError(e);
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return (int)RunStatus.Error;
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}
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}
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}
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}
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