Introduce new OpenRA.exe entrypoint and change OpenRA.Game to a library.
This commit is contained in:
6
OpenRA.Launcher/App.config
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6
OpenRA.Launcher/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<runtime>
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<loadFromRemoteSources enabled="true" />
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</runtime>
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</configuration>
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65
OpenRA.Launcher/OpenRA.Launcher.csproj
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65
OpenRA.Launcher/OpenRA.Launcher.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net472</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<LangVersion>7.3</LangVersion>
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<DebugSymbols>true</DebugSymbols>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
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<OutputPath>../bin</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ExternalConsole>false</ExternalConsole>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
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<Configurations>Release;Debug</Configurations>
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<AssemblyName>OpenRA</AssemblyName>
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</PropertyGroup>
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<PropertyGroup>
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<TargetPlatform Condition="$([MSBuild]::IsOsPlatform('Windows'))">win-x64</TargetPlatform>
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<TargetPlatform Condition="$([MSBuild]::IsOsPlatform('Linux'))">linux-x64</TargetPlatform>
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<TargetPlatform Condition="$([MSBuild]::IsOsPlatform('OSX'))">osx-x64</TargetPlatform>
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</PropertyGroup>
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<ItemGroup>
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<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
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<Compile Include="**/*.cs" Exclude="$(DefaultItemExcludes)" />
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(TargetPlatform)' == 'win-x86'">
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<Prefer32bit>true</Prefer32bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Red Alert'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ra</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Dune 2000'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=d2k</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Dawn'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=cnc</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Sun'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ts</StartArguments>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
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<AdditionalFiles Include="../stylecop.json" />
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<AdditionalFiles Include="Properties/launchSettings.json" />
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</ItemGroup>
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<Target Name="DisableAnalyzers" BeforeTargets="CoreCompile" Condition="'$(Configuration)'=='Release'">
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<!-- Disable code style analysis on Release builds to improve compile-time performance -->
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<ItemGroup Condition="'$(Configuration)'=='Release'">
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<Analyzer Remove="@(Analyzer)" />
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</ItemGroup>
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</Target>
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</Project>
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39
OpenRA.Launcher/Program.cs
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39
OpenRA.Launcher/Program.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using System.Linq;
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namespace OpenRA.Launcher
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{
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static class Program
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{
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[STAThread]
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static int Main(string[] args)
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{
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if (Debugger.IsAttached || args.Contains("--just-die"))
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return (int)Game.InitializeAndRun(args);
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AppDomain.CurrentDomain.UnhandledException += (_, e) => ExceptionHandler.HandleFatalError((Exception)e.ExceptionObject);
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try
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{
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return (int)Game.InitializeAndRun(args);
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}
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catch (Exception e)
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{
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ExceptionHandler.HandleFatalError(e);
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return (int)RunStatus.Error;
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}
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}
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}
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}
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20
OpenRA.Launcher/Properties/launchSettings.json
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20
OpenRA.Launcher/Properties/launchSettings.json
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{
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"profiles": {
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"Tiberian Dawn": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=cnc"
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},
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"Red Alert": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=ra"
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},
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"Dune 2000": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=d2k"
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},
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"Tiberian Sun": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=ts"
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}
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}
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}
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