Introduce new OpenRA.exe entrypoint and change OpenRA.Game to a library.
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@@ -25,7 +25,7 @@ then
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fi
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# Launch the engine with the appropriate arguments
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mono bin/OpenRA.Game.exe Engine.EngineDir=".." Engine.LaunchPath="$MODLAUNCHER" $MODARG "$@"
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mono bin/OpenRA.exe Engine.EngineDir=".." Engine.LaunchPath="$MODLAUNCHER" $MODARG "$@"
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# Show a crash dialog if something went wrong
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if [ $? != 0 ] && [ $? != 1 ]; then
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