Add TargetTypes to HealActorsCrateAction
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@@ -10,6 +10,7 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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@@ -17,18 +18,26 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Heals all actors that belong to the owner of the collector.")]
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[Desc("Heals all actors that belong to the owner of the collector.")]
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class HealActorsCrateActionInfo : CrateActionInfo
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class HealActorsCrateActionInfo : CrateActionInfo
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{
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{
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[Desc("The target type(s) of the actors this crate action will heal. Leave empty to heal all actors.")]
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public readonly BitSet<TargetableType> TargetTypes = default(BitSet<TargetableType>);
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public override object Create(ActorInitializer init) { return new HealActorsCrateAction(init.Self, this); }
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public override object Create(ActorInitializer init) { return new HealActorsCrateAction(init.Self, this); }
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}
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}
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class HealActorsCrateAction : CrateAction
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class HealActorsCrateAction : CrateAction
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{
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{
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readonly HealActorsCrateActionInfo info;
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public HealActorsCrateAction(Actor self, HealActorsCrateActionInfo info)
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public HealActorsCrateAction(Actor self, HealActorsCrateActionInfo info)
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: base(self, info) { }
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor collector)
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public override void Activate(Actor collector)
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{
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{
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foreach (var healable in collector.World.ActorsWithTrait<IHealth>().Where(tp => tp.Actor.Owner == collector.Owner))
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foreach (var healable in collector.World.ActorsWithTrait<IHealth>().Where(tp => tp.Actor.Owner == collector.Owner))
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if (!healable.Trait.IsDead)
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if (!healable.Trait.IsDead && (info.TargetTypes.IsEmpty || info.TargetTypes.Overlaps(healable.Actor.GetEnabledTargetTypes())))
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healable.Trait.InflictDamage(healable.Actor, healable.Actor, new Damage(-(healable.Trait.MaxHP - healable.Trait.HP)), true);
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healable.Trait.InflictDamage(healable.Actor, healable.Actor, new Damage(-(healable.Trait.MaxHP - healable.Trait.HP)), true);
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base.Activate(collector);
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base.Activate(collector);
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