Let order generators account for selection changes
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@@ -12,6 +12,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Activities;
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using OpenRA.Mods.Common.Orders;
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@@ -211,9 +212,10 @@ namespace OpenRA.Mods.Cnc.Traits
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}
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}
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protected override void Tick(World world)
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protected override void SelectionChanged(World world, IEnumerable<Actor> selected)
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{
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minelayers.RemoveAll(minelayer => !minelayer.IsInWorld || minelayer.IsDead);
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minelayers.Clear();
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minelayers.AddRange(selected.Where(s => s.Info.HasTraitInfo<MinelayerInfo>()));
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if (!minelayers.Any())
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world.CancelInputMode();
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}
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