Let order generators account for selection changes
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@@ -25,7 +25,6 @@ namespace OpenRA.Mods.Common.Orders
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, Target.FromCell(world, cell), false) { SuppressVisualFeedback = true };
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}
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protected override void Tick(World world) { }
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protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
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protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world) { yield break; }
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