Let order generators account for selection changes
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@@ -222,6 +222,8 @@ namespace OpenRA.Mods.Common.Orders
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v.Preview.Tick();
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}
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void IOrderGenerator.SelectionChanged(World world, IEnumerable<Actor> selected) { }
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bool AcceptsPlug(CPos cell, PlugInfo plug)
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{
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var host = buildingInfluence.GetBuildingAt(cell);
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