From 07d5ba8405d41a4ac17025c39fa39e6e17696029 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Sat, 24 Nov 2012 14:06:17 +1300 Subject: [PATCH] Remove Soviet econ hacks and power checks in Allies 02. --- OpenRA.Mods.RA/Missions/Allies02Script.cs | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/OpenRA.Mods.RA/Missions/Allies02Script.cs b/OpenRA.Mods.RA/Missions/Allies02Script.cs index 4ab992aabf..73fe70eda2 100644 --- a/OpenRA.Mods.RA/Missions/Allies02Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies02Script.cs @@ -105,7 +105,6 @@ namespace OpenRA.Mods.RA.Missions static readonly string[] SovietVehicles2 = { "3tnk", "v2rl" }; const int SovietVehiclesUpgradeTicks = 1500 * 4; const int SovietGroupSize = 20; - const int SovietHelperCash = 2000; const int ReinforcementsTicks = 1500 * 12; static readonly string[] Reinforcements = @@ -220,7 +219,6 @@ namespace OpenRA.Mods.RA.Missions } if (world.FrameNumber % 25 == 0) { - AddSovietCashIfRequired(); BuildSovietUnits(); ManageSovietUnits(); } @@ -326,22 +324,8 @@ namespace OpenRA.Mods.RA.Missions } } - void AddSovietCashIfRequired() - { - var resources = soviets.PlayerActor.Trait(); - if (resources.Cash < SovietHelperCash) - { - resources.GiveCash(SovietHelperCash); - } - } - void BuildSovietUnits() { - var powerManager = soviets.PlayerActor.Trait(); - if (powerManager.ExcessPower < 0) - { - return; - } if (!sovietBarracks.Destroyed) { BuildSovietUnit(InfantryQueueName, SovietInfantry.Random(world.SharedRandom));