diff --git a/OpenRA.Game/Game.cs b/OpenRA.Game/Game.cs index aa1e0500af..4c5b951441 100644 --- a/OpenRA.Game/Game.cs +++ b/OpenRA.Game/Game.cs @@ -777,7 +777,7 @@ namespace OpenRA LogicTick(); // Force at least one render per tick during regular gameplay - if (OrderManager.World != null && !OrderManager.World.IsLoadingGameSave) + if (OrderManager.World != null && !OrderManager.World.IsLoadingGameSave && !OrderManager.World.IsReplay) forceRender = true; }