Change default preview facing to 96
92 is not a multiple of 8, and all sprite actors in the official mods have at most 32 facings.
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly WVec Offset = WVec.Zero;
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[Desc("Facing to use for actor previews (map editor, color picker, etc)")]
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public readonly int PreviewFacing = 92;
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public readonly int PreviewFacing = 96;
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[Desc("Display order for the turret facing slider in the map editor")]
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public readonly int EditorTurretFacingDisplayOrder = 4;
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