Move ColorShift traits into the main repo.
This commit is contained in:
63
OpenRA.Mods.Common/Traits/Palettes/PlayerColorShift.cs
Normal file
63
OpenRA.Mods.Common/Traits/Palettes/PlayerColorShift.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
|
||||
[Desc("Add color shifts to player palettes. Use to add RGBA compatibility to PlayerColorPalette.")]
|
||||
public class PlayerColorShiftInfo : TraitInfo
|
||||
{
|
||||
[PaletteReference(true)]
|
||||
[FieldLoader.Require]
|
||||
[Desc("The name of the palette to base off.")]
|
||||
public readonly string BasePalette = null;
|
||||
|
||||
[Desc("Hues between this and MaxHue will be shifted.")]
|
||||
public readonly float MinHue = 0.29f;
|
||||
|
||||
[Desc("Hues between MinHue and this will be shifted.")]
|
||||
public readonly float MaxHue = 0.37f;
|
||||
|
||||
[Desc("Hue reference for the color shift.")]
|
||||
public readonly float ReferenceHue = 0.33f;
|
||||
|
||||
[Desc("Saturation reference for the color shift.")]
|
||||
public readonly float ReferenceSaturation = 0.925f;
|
||||
|
||||
[Desc("Value reference for the color shift.")]
|
||||
public readonly float ReferenceValue = 0.95f;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new PlayerColorShift(this); }
|
||||
}
|
||||
|
||||
public class PlayerColorShift : ILoadsPlayerPalettes
|
||||
{
|
||||
readonly PlayerColorShiftInfo info;
|
||||
|
||||
public PlayerColorShift(PlayerColorShiftInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
|
||||
{
|
||||
var (r, g, b) = color.ToLinear();
|
||||
var (h, s, v) = Color.RgbToHsv(r, g, b);
|
||||
wr.SetPaletteColorShift(info.BasePalette + playerName,
|
||||
h - info.ReferenceHue, s - info.ReferenceSaturation, v / info.ReferenceValue,
|
||||
info.MinHue, info.MaxHue);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user