diff --git a/mods/cnc-classic/weapons.yaml b/mods/cnc-classic/weapons.yaml new file mode 100644 index 0000000000..c7ae0cf382 --- /dev/null +++ b/mods/cnc-classic/weapons.yaml @@ -0,0 +1,755 @@ +# cleaned up the file a bit. +# is in order from simple to advanced: infantry, vehicles, tanks, air, sea, buildings, superweapons, misc. + +Pistol: + ROF: 7 + Range: 1.75 + Report: GUN18 + Projectile: Bullet + Speed: 100 + Warhead: + Spread: 3 + Versus: + None: 100% + Wood: 50% + Light: 50% + Heavy: 25% + Concrete: 25% + InfDeath: 2 + Explosion: 1 + Damage: 1 + +M16: + ROF: 20 + Range: 2 + Report: MGUN2 + ValidTargets: Ground, -Wall + Projectile: Bullet + Speed: 100 + Warhead: + Spread: 3 + Versus: + None: 100% + Wood: 50% + Light: 50% + Heavy: 25% + Conrete: 25% + Explosion: 1 + InfDeath: 1 + Damage: 15 + +Rockets: + ROF: 60 + Range: 4 + Report: BAZOOK1 + ValidTargets: Ground, Air + Projectile: Missile + Arm: 0 + High: yes + Shadow: no + Proximity: yes + Inaccuracy: 3 + Image: DRAGON + ROT: 10 + Trail: smokey + Speed: 25 +# ^ 35 in 0504 + RangeLimit: 40 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 30 + +Grenade: + ROF: 50 + Range: 3.5 + Projectile: Bullet + Speed: 8 + High: yes + Angle: .1 +# weapon is "lobbed" in C&C. Looks close enough. + Inaccuracy: 5 +# no information on inaccuracy in cncrules.ini + Image: BOMB + Warhead: + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Concrete: 100% + InfDeath: 3 + Explosion: 5 + ImpactSound: xplos + SmudgeType: Crater + Damage: 50 + +Flamethrower: + ROF: 50 + Range: 2 + Report: FLAMER2 + Projectile: Bullet + Speed: 100 + Warhead: + Spread: 8 + Versus: + None: 90% + Wood: 100% + Light: 60% + Heavy: 25% + Concrete: 50% + InfDeath: 5 + ImpactSound: flamer2 + SmudgeType: Scorch + Damage: 35 + +Chemspray: + ROF: 70 + Range: 2 + Report: FLAMER2 + Projectile: Bullet + Speed: 100 + Warhead: + Damage: 80 + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Concrete: 100% + InfDeath: 6 +# ^InfDeath was 2 in original. Chemical death looks kind of cooler, though. + SmudgeType: Scorch + ImpactSound: xplos + + +Sniper: + Report: RAMGUN2 + ROF: 40 + Range: 5.5 + Projectile: Bullet + Speed: 100 + Warhead: + Damage: 100 + Spread: 1 + Versus: + None: 100% + Wood: 5% + Light: 5% + Heavy: 5% + Concrete: 5% + InfDeath: 1 + + +MachineGun: + ROF: 30 + Range: 4 + Report: MGUN11 + Projectile: Bullet + Speed: 100 + Warhead: + Spread: 3 + Versus: + None: 100% + Wood: 50% + Light: 50% + Heavy: 25% + Concrete: 25% + InfDeath: 2 + Explosion: 1 + Damage: 15 + +BikeRockets: + ROF: 60 + Range: 4 + Report: BAZOOK1 + ValidTargets: Ground, Air + Projectile: Missile + Arm: 2 + High: yes + Shadow: no + Proximity: yes + Inaccuracy: 3 + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 25 + RangeLimit: 40 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 30 + +BigFlamer: + ROF: 42 + Range: 2 + Report: FLAMER2 + Projectile: Bullet + Speed: 100 + Burst:2 + BurstDelay: 8 + Warhead: + Spread: 8 + Versus: + None: 90% + Wood: 100% + Light: 60% + Heavy: 25% + Concrete: 50% + InfDeath: 5 +# Explosion: 3 + ImpactSound: flamer2 + SmudgeType: Scorch + Damage: 50 + +ArtilleryShell: + ROF: 65 + Range: 6 + MinRange: 2 + Report: TNKFIRE2 + Projectile: Bullet + Speed: 12 + High: yes + Angle: .09 + Inaccuracy: 30 + Image: 120MM + Warhead: + Damage: 150 + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Concrete: 100% + InfDeath: 3 + Explosion: 8 + SmudgeType: Crater + ImpactSound: XPLOSML2 + +70mm: + ROF: 60 + Range: 4 + Report: TNKFIRE3 + Projectile: Bullet + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 25 + +105mm: + ROF: 50 + Range: 4.75 + Report: TNKFIRE4 + Projectile: Bullet + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 30 + +120mm: + ROF: 80 + Range: 4.75 + Report: TNKFIRE6 + Projectile: Bullet + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 40 + +120mmDual: + ROF: 72 + Range: 4.75 + Report: TNKFIRE6 + Burst: 2 + BurstDelay: 8 + Projectile: Bullet + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 40 + +MammothMissiles: + ROF: 72 + Range: 5 + Report: ROCKET1 + ValidTargets: Ground, Air + Burst: 2 + BurstDelay: 8 + Projectile: Missile + Arm: 0 + High: yes + Shadow: no + Proximity: yes + Inaccuracy: 3 + Image: DRAGON + ROT: 10 + Trail: smokey + Speed: 25 + RangeLimit: 35 + Warhead: + Spread: 3 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Concrete: 100 + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 75 + +227mm: + ROF: 72 + Range: 6 +# MinRange: 2 + Burst: 2 + BurstDelay: 8 + Report: ROCKET1 + ValidTargets: Ground, Air + Projectile: Missile + Arm: 2 + High: yes + Shadow: no + Inaccuracy: 20 +#inaccuracy only has "yes" for Heatseeker + Angle: 0.1 + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 20 + Warhead: + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Concrete: 100% +#ora InfDeath: 4 + InfDeath: 3 + Explosion: 4 +# Explosion: frag3 + ImpactSound: xplobig4 + SmudgeType: Crater + Damage: 75 + +227mm.stnk: + ROF: 52 + Range: 4 +# Report: ROCKET1 + Report: BZAOOK1 + Burst: 2 + BurstDelay: 8 + ValidTargets: Ground, Air + Projectile: Missile + Arm: 2 + High: no + Shadow: yes + Proximity: yes + Inaccuracy: 5 +#no hard value for inaccuracy given in cncrules.ini + Image: DRAGON + ROT: 5 + Trail: smokey + Speed: 25 + RangeLimit: 55 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 5 +#cnc haven't confirmed what explosion it does + ImpactSound: xplos + SmudgeType: Crater + Damage: 30 + +HonestJohn: + ROF: 200 +#fires every 14 seconds +# fires once, then 8 seconds later, then at 16 seconds, then at 30. + Range: 10 + Report: ROCKET1 + Projectile: Bullet + Arm: 10 + High: yes + Shadow: yes + Proximity: yes + Inaccuracy: 5 +#no inaccuracy info is provided in cncrules.ini + Image: patriot + Trail: smokey + Speed: 15 + RangeLimit: 35 + Angle: .15 + Warhead: + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + InfDeath: 5 + Explosion: 3 +# Explosion: big_napalm + ImpactSound: flamer2 + SmudgeType: Crater + Damage: 100 + +OrcaAGMissiles: + ROF: 52 + Burst: 2 + BurstDelay: 8 + Range: 4 + Report: BAZOOK1 + ValidTargets: Ground + Projectile: Missile + Arm: 0 + High: yes + Shadow: no + Proximity: yes + Inaccuracy: 3 + Image: DRAGON + ROT: 10 + Trail: smokey + Speed: 25 + RangeLimit: 30 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 +# Explosion: 4 + Explosion: 5 +# ^ it looks like small arty explosion in C&C Gold + ImpactSound: xplos + SmudgeType: Crater + Damage: 30 + +HeliAGGun: + ROF: 50 +# ROF: 20 +# Burst: 2 +# BurstDelay: 0 + Range: 4 + ValidTargets: Ground + Report: gun5 + Projectile: Bullet + Speed: 100 + Warhead: + Damage: 25 + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Concrete: 100% + InfDeath: 2 + Explosion: 2 + +Napalm: + ROF: 2 + Projectile: GravityBomb + Image: BOMBLET + Warhead: + Spread: 8 + Versus: + None: 90% + Wood: 100% + Light: 60% + Heavy: 25% + Concrete: 50% + InfDeath: 5 + Explosion: 3 + ImpactSound: flamer2 + SmudgeType: Scorch + Damage: 100 + +BoatMissile: + ROF: 35 + Range: 8 + Burst: 2 + BurstDelay: 7 + Report: ROCKET2 + Projectile: Missile + Arm: 0 + High: yes + Shadow: no + Proximity: yes + Inaccuracy: 5 + Image: DRAGON + ROT: 10 + Trail: smokey + Speed: 20 + RangeLimit: 60 + Warhead: + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + InfDeath: 3 + Explosion: 4 +# Explosion: frag3 + ImpactSound: xplos + SmudgeType: Crater + Damage: 60 + +HighV: + ROF: 40 + Range: 5 + Report: GUN8 + Projectile: Bullet + Speed: 100 + Warhead: + Damage: 40 + Spread: 3 + Versus: + None: 100% + Wood: 50% + Light: 50% + Heavy: 25% + InfDeath: 2 + Explosion: 1 + +TurretGun: + ROF: 50 + Range: 6 + Report: TNKFIRE6 + Projectile: Bullet + Image: 120MM + Speed: 40 + Warhead: + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + Concrete: 50% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 40 + +SAMMissile: + ROF: 50 + Range: 15 + Report: ROCKET2 + ValidTargets: Air + Projectile: Missile + Arm: 3 + High: yes + Shadow: no + Proximity: yes + Image: MISSILE + ROT: 20 + Speed: 40 + RangeLimit: 50 + Trail: smokey + Warhead: AP + Spread: 3 + Versus: + None: 30% + Wood: 75% + Light: 75% + Heavy: 100% + InfDeath: 4 + Explosion: 4 + ImpactSound: xplos + SmudgeType: Crater + Damage: 50 + +TowerMissle: + ROF: 32 + Range: 6 + Report: ROCKET2 + ValidTargets: Ground, Air + Burst: 2 + BurstDelay: 8 + Projectile: Missile + Arm: 2 + High: yes + Shadow: no + Proximity: yes + Inaccuracy: 3 + Image: DRAGON + ROT: 10 + Trail: smokey + Speed: 25 + RangeLimit: 40 + Warhead: + Spread: 6 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Concrete: 100% + InfDeath: 3 + Explosion: 4 +# Explosion: frag3 + ImpactSound: xplos + SmudgeType: Crater + Damage: 60 + +Laser: + ROF: 90 + Range: 7.5 + Charges: true + Report: OBELRAY1 + Projectile: LaserZap + BeamRadius: 1 + Warhead: + Spread: 1 + InfDeath: 5 + SmudgeType: Scorch + Damage: 200 + +IonCannon: + Warhead@impact: + Damage: 600 + Spread: 6 + Ore: true + Versus: + None: 90% + Wood: 60% + Light: 60% + Heavy: 25% + InfDeath: 5 + Warhead@area: + DamageModel: PerCell + Damage: 200 + SmudgeType: Scorch + Size: 2,1 + Ore: true + Versus: + None: 90% + Wood: 60% + Light: 60% + Heavy: 25% + Delay: 3 + InfDeath: 5 + + +Atomic: + Warhead@impact: + Damage: 1000 + Spread: 6 + Ore: true + Versus: + None: 90% + Wood: 60% + Light: 60% + Heavy: 25% + Explosion: 6 + InfDeath: 5 + ImpactSound: nukexplo + Warhead@areanuke: + DamageModel: PerCell + Damage: 250 + SmudgeType: Scorch + Size: 5 + Ore: true + Versus: + None: 90% + Wood: 60% + Light: 60% + Heavy: 25% + Delay: 3 + InfDeath: 5 + ImpactSound: xplobig4 + +Tiberium: + ROF: 4 + Warhead: + Spread: 1 + InfDeath: 6 + Damage: 1 + PreventProne: yes + +TiberiumHeal: + ROF: 4 + Warhead: + Spread: 1 + InfDeath: 6 + Damage: -2 + PreventProne: yes