From 07f9ec75623e014e113c0cf9a3fe9597f6f92991 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sun, 31 Jan 2016 19:24:23 +0100 Subject: [PATCH] Add "Mobile Tent" actor It is available through crates --- mods/ra/maps/fort-lonestar/map.yaml | 36 +++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/mods/ra/maps/fort-lonestar/map.yaml b/mods/ra/maps/fort-lonestar/map.yaml index a9062086bc..01981b0dd8 100644 --- a/mods/ra/maps/fort-lonestar/map.yaml +++ b/mods/ra/maps/fort-lonestar/map.yaml @@ -542,6 +542,11 @@ Rules: ExplodeCrateAction@bigboom: Weapon: SCUD SelectionShares: 5 + GiveMcvCrateAction: + SelectionShares: 0 + NoBaseSelectionShares: 1000 + Units: mobiletent + ValidFactions: allies Player: ClassicProductionQueue@Infantry: BuildSpeed: 1 @@ -562,6 +567,36 @@ Rules: CashTrickler: Period: 250 Amount: 50 + MOBILETENT: + Inherits: ^Vehicle + Valued: + Cost: 2000 + Tooltip: + Name: Mobile Tent + Selectable: + Priority: 4 + SelectionDecorations: + VisualBounds: 21,21 + Health: + HP: 600 + Armor: + Type: Light + Mobile: + Speed: 85 + Crushes: wall, mine, crate, infantry + RevealsShroud: + Range: 4c0 + MustBeDestroyed: + RequiredForShortGame: true + BaseBuilding: + Transforms: + IntoActor: tent + Offset: 0,0 + Facing: 96 + TransformSounds: placbldg.aud, build5.aud + NoTransformNotification: BuildingCannotPlaceAudio + RenderSprites: + Image: TRUK TENT: Health: HP: 1000 @@ -575,6 +610,7 @@ Rules: ProductionBar@Defense: ProductionType: Defense Color: 8A8A8A + BaseBuilding: FTUR: Buildable: Prerequisites: barracks