From 9f7f759da4279b8726b0737be1addf78c10e0e1d Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 17 Jan 2016 13:12:40 +0000 Subject: [PATCH 1/2] Fix filename case on weapon reports. --- mods/cnc/weapons/largecaliber.yaml | 12 +++++----- mods/cnc/weapons/missiles.yaml | 24 ++++++++++---------- mods/cnc/weapons/other.yaml | 8 +++---- mods/cnc/weapons/smallcaliber.yaml | 10 ++++----- mods/ra/maps/allies-05a/map.yaml | 2 +- mods/ra/maps/drop-zone-w/map.yaml | 4 ++-- mods/ra/maps/fort-lonestar/map.yaml | 12 +++++----- mods/ra/maps/monster-tank-madness/map.yaml | 2 +- mods/ra/maps/soviet-07/map.yaml | 2 +- mods/ra/maps/survival02/map.yaml | 2 +- mods/ra/weapons/largecaliber.yaml | 16 ++++++------- mods/ra/weapons/missiles.yaml | 26 +++++++++++----------- mods/ra/weapons/other.yaml | 12 +++++----- mods/ra/weapons/smallcaliber.yaml | 22 +++++++++--------- mods/ra/weapons/superweapons.yaml | 2 +- mods/ts/weapons/bombsandgrenades.yaml | 2 +- mods/ts/weapons/energyweapons.yaml | 14 ++++++------ mods/ts/weapons/healweapons.yaml | 4 ++-- mods/ts/weapons/largeguns.yaml | 8 +++---- mods/ts/weapons/missiles.yaml | 14 ++++++------ mods/ts/weapons/otherweapons.yaml | 6 ++--- mods/ts/weapons/smallguns.yaml | 24 ++++++++++---------- mods/ts/weapons/superweapons.yaml | 6 ++--- 23 files changed, 117 insertions(+), 117 deletions(-) diff --git a/mods/cnc/weapons/largecaliber.yaml b/mods/cnc/weapons/largecaliber.yaml index 6a9f6b62de..f383c8bd63 100644 --- a/mods/cnc/weapons/largecaliber.yaml +++ b/mods/cnc/weapons/largecaliber.yaml @@ -1,7 +1,7 @@ 70mm: ReloadDelay: 30 Range: 4c0 - Report: TNKFIRE3.AUD + Report: tnkfire3.aud Projectile: Bullet Image: 120MM Speed: 853 @@ -24,7 +24,7 @@ 105mm: ReloadDelay: 50 Range: 4c768 - Report: TNKFIRE4.AUD + Report: tnkfire4.aud Projectile: Bullet Image: 120MM Speed: 682 @@ -46,7 +46,7 @@ 120mm: ReloadDelay: 40 Range: 4c768 - Report: TNKFIRE6.AUD + Report: tnkfire6.aud Projectile: Bullet Image: 120MM Speed: 682 @@ -69,7 +69,7 @@ 120mmDual: ReloadDelay: 40 Range: 4c768 - Report: TNKFIRE6.AUD + Report: tnkfire6.aud Burst: 2 BurstDelay: 8 Projectile: Bullet @@ -94,7 +94,7 @@ TurretGun: ReloadDelay: 20 Range: 6c0 - Report: TNKFIRE6.AUD + Report: tnkfire6.aud Projectile: Bullet Image: 120MM Speed: 853 @@ -117,7 +117,7 @@ ArtilleryShell: ReloadDelay: 65 Range: 11c0 MinRange: 2c896 - Report: TNKFIRE2.AUD + Report: tnkfire2.aud Projectile: Bullet Speed: 204 Blockable: false diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 178807f811..5db6b168e5 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -2,7 +2,7 @@ Rockets: ReloadDelay: 50 Range: 6c0 MinRange: 0c512 - Report: BAZOOK1.AUD + Report: bazook1.aud ValidTargets: Ground, Air Projectile: Missile Arm: 0 @@ -34,7 +34,7 @@ Rockets: BikeRockets: ReloadDelay: 50 Range: 6c0 - Report: BAZOOK1.AUD + Report: bazook1.aud ValidTargets: Ground, Air Burst: 2 BurstDelay: 10 @@ -71,7 +71,7 @@ OrcaAGMissiles: BurstDelay: 12 Range: 5c0 MinRange: 1c256 - Report: BAZOOK1.AUD + Report: bazook1.aud ValidTargets: Ground Projectile: Missile Arm: 1 @@ -105,7 +105,7 @@ OrcaAAMissiles: BurstDelay: 12 Range: 5c0 MinRange: 1c256 - Report: BAZOOK1.AUD + Report: bazook1.aud ValidTargets: Air Projectile: Missile Arm: 0 @@ -134,7 +134,7 @@ OrcaAAMissiles: MammothMissiles: ReloadDelay: 45 Range: 5c0 - Report: ROCKET1.AUD + Report: rocket1.aud ValidTargets: Ground, Air Burst: 2 BurstDelay: 15 @@ -175,7 +175,7 @@ MammothMissiles: MinRange: 3c0 Burst: 4 BurstDelay: 4 - Report: ROCKET1.AUD + Report: rocket1.aud ValidTargets: Ground Projectile: Bullet Arm: 5 @@ -207,7 +207,7 @@ MammothMissiles: 227mm.stnk: ReloadDelay: 70 Range: 7c0 - Report: ROCKET1.AUD + Report: rocket1.aud Burst: 2 BurstDelay: 10 ValidTargets: Ground, Air @@ -242,7 +242,7 @@ BoatMissile: Range: 8c0 Burst: 2 BurstDelay: 7 - Report: ROCKET2.AUD + Report: rocket2.aud Projectile: Missile Arm: 0 Blockable: false @@ -276,7 +276,7 @@ BoatMissile: TowerMissle: ReloadDelay: 15 Range: 7c0 - Report: ROCKET2.AUD + Report: rocket2.aud ValidTargets: Ground Projectile: Missile Arm: 0 @@ -307,7 +307,7 @@ TowerMissle: SAMMissile: ReloadDelay: 15 Range: 8c0 - Report: ROCKET2.AUD + Report: rocket2.aud ValidTargets: Air Projectile: Missile Arm: 0 @@ -337,7 +337,7 @@ SAMMissile: HonestJohn: ReloadDelay: 200 Range: 10c0 - Report: ROCKET1.AUD + Report: rocket1.aud Projectile: Bullet Arm: 10 Blockable: false @@ -367,7 +367,7 @@ Patriot: ReloadDelay: 25 Range: 9c0 MinRange: 1c0 - Report: ROCKET2.AUD + Report: rocket2.aud ValidTargets: Air Projectile: Missile Blockable: false diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index f690cc1623..413ff655c8 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -2,7 +2,7 @@ Flamethrower: ReloadDelay: 55 Range: 2c512 InvalidTargets: Wall - Report: FLAMER2.AUD + Report: flamer2.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -25,7 +25,7 @@ BigFlamer: ReloadDelay: 50 Range: 3c512 InvalidTargets: Wall - Report: FLAMER2.AUD + Report: flamer2.aud Projectile: Bullet Speed: 341 Burst: 2 @@ -49,7 +49,7 @@ BigFlamer: Chemspray: ReloadDelay: 65 Range: 3c0 - Report: FLAMER2.AUD + Report: flamer2.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -121,7 +121,7 @@ Laser: ReloadDelay: 1 Range: 7c512 Charges: true - Report: OBELRAY1.AUD + Report: obelray1.aud Projectile: LaserZap Width: 85 HitAnim: laserfire diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 7ab92c4bb5..b517fbb445 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -1,5 +1,5 @@ Sniper: - Report: RAMGUN2.AUD + Report: ramgun2.aud ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Water, Structure, Wall, Husk ReloadDelay: 40 @@ -15,7 +15,7 @@ Sniper: HighV: ReloadDelay: 25 Range: 6c0 - Report: GUN8.AUD + Report: gun8.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -82,7 +82,7 @@ Pistol: ReloadDelay: 7 Range: 3c0 InvalidTargets: Wall - Report: GUN18.AUD + Report: gun18.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -102,7 +102,7 @@ M16: ReloadDelay: 20 Range: 4c0 InvalidTargets: Wall - Report: MGUN2.AUD + Report: mgun2.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -123,7 +123,7 @@ MachineGun: Burst: 5 InvalidTargets: Wall Range: 4c0 - Report: MGUN11.AUD + Report: mgun11.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage diff --git a/mods/ra/maps/allies-05a/map.yaml b/mods/ra/maps/allies-05a/map.yaml index 250358cb9e..b64005964c 100644 --- a/mods/ra/maps/allies-05a/map.yaml +++ b/mods/ra/maps/allies-05a/map.yaml @@ -1819,7 +1819,7 @@ Weapons: MissionColt: ReloadDelay: 6 Range: 7c0 - Report: GUN5.AUD + Report: gun5.aud Projectile: Bullet High: true Speed: 1c682 diff --git a/mods/ra/maps/drop-zone-w/map.yaml b/mods/ra/maps/drop-zone-w/map.yaml index f6045634c3..265e929e17 100644 --- a/mods/ra/maps/drop-zone-w/map.yaml +++ b/mods/ra/maps/drop-zone-w/map.yaml @@ -271,7 +271,7 @@ Weapons: ReloadDelay: 200 Range: 32c0 Burst: 4 - Report: TURRET1 + Report: turret1.aud Projectile: Bullet Speed: 546 High: true @@ -299,7 +299,7 @@ Weapons: ReloadDelay: 250 Range: 32c0 Burst: 4 - Report: MISSILE6 + Report: missile6.aud Projectile: Bullet Speed: 409 High: true diff --git a/mods/ra/maps/fort-lonestar/map.yaml b/mods/ra/maps/fort-lonestar/map.yaml index 95c9e7b09c..3565eec41a 100644 --- a/mods/ra/maps/fort-lonestar/map.yaml +++ b/mods/ra/maps/fort-lonestar/map.yaml @@ -796,7 +796,7 @@ Weapons: 120mm: ReloadDelay: 150 Range: 10c0 - Report: CANNON1.AUD + Report: cannon1.aud Burst: 6 Projectile: Bullet Speed: 204 @@ -821,7 +821,7 @@ Weapons: MammothTusk: ReloadDelay: 300 Range: 10c0 - Report: MISSILE6.AUD + Report: missile6.aud Burst: 2 ValidTargets: Ground, Air Projectile: Missile @@ -855,7 +855,7 @@ Weapons: TankNapalm: ReloadDelay: 40 Range: 8c0 - Report: AACANON3.AUD + Report: aacanon3.aud ValidTargets: Ground Burst: 6 BurstDelay: 1 @@ -885,7 +885,7 @@ Weapons: ParaBomb: ReloadDelay: 5 Range: 5c0 - Report: CHUTE1.AUD + Report: chute1.aud Projectile: GravityBomb Image: BOMBLET -OpenSequence: @@ -937,7 +937,7 @@ Weapons: FLAK-23: ReloadDelay: 10 Range: 8c0 - Report: AACANON3.AUD + Report: aacanon3.aud ValidTargets: Air, Ground Projectile: Bullet Speed: 1c682 @@ -961,7 +961,7 @@ Weapons: ReloadDelay: 280 Range: 7c0 MinRange: 3c0 - Report: MISSILE1.AUD + Report: missile1.aud Projectile: Bullet Speed: 170 Arm: 10 diff --git a/mods/ra/maps/monster-tank-madness/map.yaml b/mods/ra/maps/monster-tank-madness/map.yaml index e94969accc..ec9951cb2f 100644 --- a/mods/ra/maps/monster-tank-madness/map.yaml +++ b/mods/ra/maps/monster-tank-madness/map.yaml @@ -2385,7 +2385,7 @@ Weapons: SuperTankPrimary: ROF: 70 Range: 4c768 - Report: TURRET1.AUD + Report: turret1.aud Burst: 2 InvalidTargets: Air, Infantry Projectile: Bullet diff --git a/mods/ra/maps/soviet-07/map.yaml b/mods/ra/maps/soviet-07/map.yaml index d1ab60dbc1..8d8f2b825c 100644 --- a/mods/ra/maps/soviet-07/map.yaml +++ b/mods/ra/maps/soviet-07/map.yaml @@ -878,7 +878,7 @@ Weapons: M1CarbineInterior: ReloadDelay: 20 Range: 3c0 - Report: GUN11.AUD + Report: gun11.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage diff --git a/mods/ra/maps/survival02/map.yaml b/mods/ra/maps/survival02/map.yaml index a5d3bd7c4f..6d84cad992 100644 --- a/mods/ra/maps/survival02/map.yaml +++ b/mods/ra/maps/survival02/map.yaml @@ -1154,7 +1154,7 @@ Weapons: ParaBomb: ROF: 5 Range: 7c0 - Report: CHUTE1.AUD + Report: chute1.aud Projectile: GravityBomb Image: BOMBLET -OpenSequence: diff --git a/mods/ra/weapons/largecaliber.yaml b/mods/ra/weapons/largecaliber.yaml index bfa717d02a..852bc09d85 100644 --- a/mods/ra/weapons/largecaliber.yaml +++ b/mods/ra/weapons/largecaliber.yaml @@ -1,7 +1,7 @@ 25mm: ReloadDelay: 13 Range: 4c0 - Report: CANNON2.AUD + Report: cannon2.aud Projectile: Bullet Speed: 853 Image: 50CAL @@ -26,7 +26,7 @@ 90mm: ReloadDelay: 50 Range: 4c768 - Report: CANNON1.AUD + Report: cannon1.aud Projectile: Bullet Speed: 682 Image: 120MM @@ -53,7 +53,7 @@ 105mm: ReloadDelay: 70 Range: 4c768 - Report: CANNON1.AUD + Report: cannon1.aud Burst: 2 BurstDelay: 4 Projectile: Bullet @@ -82,7 +82,7 @@ 120mm: ReloadDelay: 90 Range: 4c768 - Report: CANNON1.AUD + Report: cannon1.aud Burst: 2 InvalidTargets: Air, Infantry Projectile: Bullet @@ -112,7 +112,7 @@ TurretGun: ReloadDelay: 30 Range: 7c0 - Report: TURRET1.AUD + Report: turret1.aud Projectile: Bullet Speed: 682 Image: 120MM @@ -140,7 +140,7 @@ TurretGun: ReloadDelay: 85 Range: 14c0 MinRange: 3c0 - Report: TANK5.AUD + Report: tank5.aud Projectile: Bullet Speed: 204 Blockable: false @@ -173,7 +173,7 @@ TurretGun: ReloadDelay: 250 Range: 16c0 Burst: 2 - Report: TURRET1.AUD + Report: turret1.aud Projectile: Bullet Speed: 204 Blockable: false @@ -205,7 +205,7 @@ TurretGun: 2Inch: ReloadDelay: 60 Range: 5c512 - Report: CANNON2.AUD + Report: cannon2.aud Projectile: Bullet Speed: 426 Image: 120MM diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index 1ca725200c..4ee302a740 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -2,7 +2,7 @@ Maverick: ReloadDelay: 30 Range: 9c0 MinRange: 3c0 - Report: MISSILE7.AUD + Report: missile7.aud Burst: 2 BurstDelay: 7 ValidTargets: Ground, Water @@ -40,7 +40,7 @@ Dragon: ReloadDelay: 50 Range: 5c0 MinRange: 0c512 - Report: MISSILE6.AUD + Report: missile6.aud ValidTargets: Ground, Water Projectile: Missile MaximumLaunchSpeed: 213 @@ -77,7 +77,7 @@ HellfireAG: ReloadDelay: 60 Range: 4c0 MinRange: 1c256 - Report: MISSILE6.AUD + Report: missile6.aud Burst: 2 BurstDelay: 10 ValidTargets: Ground, Water @@ -115,7 +115,7 @@ HellfireAA: ReloadDelay: 60 Range: 4c0 MinRange: 1c256 - Report: MISSILE6.AUD + Report: missile6.aud Burst: 2 BurstDelay: 10 ValidTargets: Air @@ -152,7 +152,7 @@ HellfireAA: MammothTusk: ReloadDelay: 60 Range: 8c0 - Report: MISSILE6.AUD + Report: missile6.aud Burst: 2 ValidTargets: Air, Infantry Projectile: Missile @@ -192,7 +192,7 @@ MammothTusk: Nike: ReloadDelay: 15 Range: 7c512 - Report: MISSILE1.AUD + Report: missile1.aud ValidTargets: Air Projectile: Missile Arm: 3 @@ -220,7 +220,7 @@ Nike: RedEye: ReloadDelay: 50 Range: 7c512 - Report: MISSILE1.AUD + Report: missile1.aud ValidTargets: Air Projectile: Missile Arm: 3 @@ -250,7 +250,7 @@ SubMissile: ReloadDelay: 300 Range: 16c0 Burst: 2 - Report: MISSILE6.AUD + Report: missile6.aud Projectile: Bullet Speed: 102 Blockable: false @@ -282,7 +282,7 @@ SubMissile: Stinger: ReloadDelay: 60 Range: 9c0 - Report: MISSILE6.AUD + Report: missile6.aud Burst: 2 BurstDelay: 0 ValidTargets: Ground, Water @@ -322,7 +322,7 @@ Stinger: StingerAA: ReloadDelay: 60 Range: 9c0 - Report: MISSILE6.AUD + Report: missile6.aud Burst: 2 BurstDelay: 0 ValidTargets: Air @@ -362,7 +362,7 @@ StingerAA: TorpTube: ReloadDelay: 100 Range: 9c0 - Report: TORPEDO1.AUD + Report: torpedo1.aud ValidTargets: Water, Underwater, Bridge Burst: 2 BurstDelay: 20 @@ -404,7 +404,7 @@ SCUD: ReloadDelay: 240 Range: 10c0 MinRange: 3c0 - Report: MISSILE1.AUD + Report: missile1.aud Projectile: Bullet Speed: 170 Blockable: false @@ -438,7 +438,7 @@ SCUD: APTusk: ReloadDelay: 60 Range: 6c0 - Report: MISSILE6.AUD + Report: missile6.aud ValidTargets: Ground, Water Projectile: Missile MaximumLaunchSpeed: 298 diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index 72a026a1ea..7e49c0b9d4 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -141,7 +141,7 @@ TeslaZap: ReloadDelay: 3 Charges: true Range: 8c512 - Report: TESLA1.AUD + Report: tesla1.aud Projectile: TeslaZap Warhead@1Dam: SpreadDamage Spread: 42 @@ -154,7 +154,7 @@ TeslaZap: PortaTesla: ReloadDelay: 70 Range: 6c0 - Report: TESLA1.AUD + Report: tesla1.aud Charges: yes Projectile: TeslaZap Warhead@1Dam: SpreadDamage @@ -167,7 +167,7 @@ PortaTesla: TTankZap: ReloadDelay: 120 Range: 7c0 - Report: TESLA1.AUD + Report: tesla1.aud Charges: yes Projectile: TeslaZap Warhead@1Dam: SpreadDamage @@ -181,7 +181,7 @@ DogJaw: ValidTargets: Infantry ReloadDelay: 10 Range: 3c0 - Report: DOGG5P.AUD + Report: dogg5p.aud Warhead@1Dam: SpreadDamage Spread: 213 Damage: 100 @@ -191,7 +191,7 @@ DogJaw: Heal: ReloadDelay: 80 Range: 4c0 - Report: HEAL2.AUD + Report: heal2.aud ValidTargets: Infantry Projectile: Bullet Speed: 1c682 @@ -204,7 +204,7 @@ Heal: Repair: ReloadDelay: 80 Range: 4c0 - Report: FIXIT1.AUD + Report: fixit1.aud ValidTargets: Repair Projectile: Bullet Speed: 1c682 diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index a46a396f2a..3ee20fc798 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -1,7 +1,7 @@ Colt45: ReloadDelay: 5 Range: 7c0 - Report: GUN5.AUD + Report: gun5.aud ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk Projectile: Bullet @@ -23,7 +23,7 @@ ZSU-23: BurstDelay: 5 ReloadDelay: 0 Range: 10c0 - Report: AACANON3.AUD + Report: aacanon3.aud ValidTargets: Air Projectile: Bullet Speed: 3c340 @@ -44,7 +44,7 @@ ZSU-23: Vulcan: ReloadDelay: 30 Range: 6c0 - Report: GUN13.AUD + Report: gun13.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam_1: SpreadDamage @@ -163,7 +163,7 @@ ChainGun: ReloadDelay: 10 Range: 5c0 MinRange: 0c768 - Report: GUN13.AUD + Report: gun13.aud Projectile: Bullet Speed: 1c682 Blockable: false @@ -188,7 +188,7 @@ ChainGun.Yak: ReloadDelay: 3 Range: 5c0 MinRange: 3c0 - Report: GUN13.AUD + Report: gun13.aud Projectile: Bullet Speed: 1c682 Blockable: false @@ -211,7 +211,7 @@ ChainGun.Yak: Pistol: ReloadDelay: 7 Range: 3c0 - Report: GUN27.AUD + Report: gun27.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -233,7 +233,7 @@ Pistol: M1Carbine: ReloadDelay: 20 Range: 5c0 - Report: GUN11.AUD + Report: gun11.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -255,7 +255,7 @@ M1Carbine: M60mg: ReloadDelay: 30 Range: 4c0 - Report: PILLBOX1.AUD + Report: pillbox1.aud Burst: 5 Projectile: Bullet Speed: 1c682 @@ -298,7 +298,7 @@ SilencedPPK: FLAK-23-AA: ReloadDelay: 10 Range: 8c0 - Report: AACANON3.AUD + Report: aacanon3.aud ValidTargets: Air Projectile: Bullet Speed: 1c682 @@ -321,7 +321,7 @@ FLAK-23-AA: FLAK-23-AG: ReloadDelay: 10 Range: 6c0 - Report: AACANON3.AUD + Report: aacanon3.aud ValidTargets: Ground, Water Projectile: Bullet Speed: 1c682 @@ -345,7 +345,7 @@ FLAK-23-AG: ValidImpactTypes: Water Sniper: - Report: GUN5.AUD + Report: gun5.aud ReloadDelay: 70 Range: 10c0 ValidTargets: Ground, Infantry diff --git a/mods/ra/weapons/superweapons.yaml b/mods/ra/weapons/superweapons.yaml index 258555ad09..a5c88b6865 100644 --- a/mods/ra/weapons/superweapons.yaml +++ b/mods/ra/weapons/superweapons.yaml @@ -1,7 +1,7 @@ ParaBomb: ReloadDelay: 10 Range: 3c0 - Report: CHUTE1.AUD + Report: chute1.aud Projectile: GravityBomb Image: PARABOMB OpenSequence: open diff --git a/mods/ts/weapons/bombsandgrenades.yaml b/mods/ts/weapons/bombsandgrenades.yaml index 7aeefe536c..a7afd8606c 100644 --- a/mods/ts/weapons/bombsandgrenades.yaml +++ b/mods/ts/weapons/bombsandgrenades.yaml @@ -65,7 +65,7 @@ Bomb: RPGTower: ReloadDelay: 80 Range: 8c0 - Report: GLNCH4.AUD + Report: glnch4.aud Projectile: Bullet Speed: 384 Blockable: false diff --git a/mods/ts/weapons/energyweapons.yaml b/mods/ts/weapons/energyweapons.yaml index ca9ebf9647..4fb8593fbc 100644 --- a/mods/ts/weapons/energyweapons.yaml +++ b/mods/ts/weapons/energyweapons.yaml @@ -1,7 +1,7 @@ LtRail: ReloadDelay: 60 Range: 6c0 - Report: BIGGGUN1.AUD + Report: bigggun1.aud Projectile: AreaBeam Speed: 20c0 Duration: 3 @@ -44,7 +44,7 @@ MechRailgun: Range: 8c0 Burst: 2 # for alternating muzzle offsets, dmg/s identical to original BurstDelay: 60 - Report: RAILUSE5.AUD + Report: railuse5.aud Projectile: AreaBeam Speed: 20c0 Duration: 3 @@ -68,7 +68,7 @@ SonicZap: ReloadDelay: 180 Range: 6c0 Charges: yes - Report: SONIC4.AUD + Report: sonic4.aud Projectile: AreaBeam Speed: 0c128 Duration: 90 @@ -104,7 +104,7 @@ SonicZap: CyCannon: ReloadDelay: 50 Range: 7c0 - Report: SCRIN5B.AUD + Report: scrin5b.aud ValidTargets: Ground Projectile: Missile MaximumLaunchSpeed: 192 @@ -138,7 +138,7 @@ CyCannon: Proton: ReloadDelay: 50 Range: 5c0 - Report: SCRIN5B.AUD + Report: scrin5b.aud Burst: 5 BurstDelay: 3 ValidTargets: Ground @@ -174,7 +174,7 @@ ObeliskLaserFire: ReloadDelay: 120 Range: 10c512 Charges: true - Report: OBELRAY1.AUD + Report: obelray1.aud Projectile: LaserZap Width: 170 ZOffset: 2047 @@ -186,7 +186,7 @@ ObeliskLaserFire: TurretLaserFire: ReloadDelay: 40 Range: 5c512 - Report: LASTUR1.AUD + Report: lastur1.aud Projectile: LaserZap Width: 85 BeamDuration: 5 diff --git a/mods/ts/weapons/healweapons.yaml b/mods/ts/weapons/healweapons.yaml index d93b02aff6..05cf9c1a1b 100644 --- a/mods/ts/weapons/healweapons.yaml +++ b/mods/ts/weapons/healweapons.yaml @@ -1,7 +1,7 @@ Heal: ReloadDelay: 80 Range: 2c849 - Report: HEALER1.AUD + Report: healer1.aud ValidTargets: Infantry Projectile: Bullet Speed: 1c682 @@ -14,7 +14,7 @@ Heal: Repair: ReloadDelay: 80 Range: 1c819 - Report: REPAIR11.AUD + Report: repair11.aud ValidTargets: Repair Projectile: Bullet Speed: 1c682 diff --git a/mods/ts/weapons/largeguns.yaml b/mods/ts/weapons/largeguns.yaml index 4e342bb4d8..da56f0434b 100644 --- a/mods/ts/weapons/largeguns.yaml +++ b/mods/ts/weapons/largeguns.yaml @@ -1,7 +1,7 @@ 90mm: ReloadDelay: 50 Range: 6c768 - Report: 120MMF.AUD + Report: 120mmf.aud Projectile: Bullet Speed: 682 Image: 120mm @@ -33,7 +33,7 @@ 120mm: ReloadDelay: 80 Range: 6c768 - Report: 120MMF.AUD + Report: 120mmf.aud Projectile: Bullet Speed: 1c512 Warhead@1Dam: SpreadDamage @@ -61,7 +61,7 @@ 120mmx: ReloadDelay: 80 Range: 6c768 - Report: 120MMF.AUD + Report: 120mmf.aud Burst: 2 BurstDelay: 5 Projectile: Bullet @@ -95,7 +95,7 @@ 155mm: ReloadDelay: 110 Range: 18c0 - Report: 120MMF.AUD + Report: 120mmf.aud Projectile: Bullet Speed: 170 Image: 120mm diff --git a/mods/ts/weapons/missiles.yaml b/mods/ts/weapons/missiles.yaml index 39e1ccbafd..f9dfe20ddd 100644 --- a/mods/ts/weapons/missiles.yaml +++ b/mods/ts/weapons/missiles.yaml @@ -2,7 +2,7 @@ Bazooka: ReloadDelay: 60 Range: 6c0 MinRange: 0c512 - Report: RKETINF1.AUD + Report: rketinf1.aud ValidTargets: Ground, Air Projectile: Missile MaximumLaunchSpeed: 213 @@ -45,7 +45,7 @@ HoverMissile: ReloadDelay: 68 Burst: 2 Range: 8c0 - Report: HOVRMIS1.AUD + Report: hovrmis1.aud ValidTargets: Ground, Air Projectile: Missile MaximumLaunchSpeed: 213 @@ -88,7 +88,7 @@ HoverMissile: MammothTusk: ReloadDelay: 80 Range: 6c0 - Report: MISL1.AUD + Report: misl1.aud ValidTargets: Air Burst: 2 Projectile: Missile @@ -127,7 +127,7 @@ BikeMissile: Burst: 2 # to make bike alternate between left and right launcher, change in dmg/s compared to original TS BurstDelay: 60 Range: 5c0 - Report: MISL1.AUD + Report: misl1.aud ValidTargets: Ground Projectile: Missile Arm: 2 @@ -167,7 +167,7 @@ Dragon: ReloadDelay: 50 Range: 6c0 Burst: 2 - Report: MISL1.AUD + Report: misl1.aud ValidTargets: Ground, Air Projectile: Missile MaximumLaunchSpeed: 171 @@ -210,7 +210,7 @@ Dragon: Hellfire: ReloadDelay: 50 Range: 6c0 - Report: ORCAMIS1.AUD + Report: orcamis1.aud Burst: 2 ValidTargets: Ground Projectile: Missile @@ -254,7 +254,7 @@ Hellfire: RedEye2: ReloadDelay: 55 Range: 15c0 - Report: SAMSHOT1.AUD + Report: samshot1.aud ValidTargets: Air Projectile: Missile MaximumLaunchSpeed: 384 diff --git a/mods/ts/weapons/otherweapons.yaml b/mods/ts/weapons/otherweapons.yaml index d4280a51de..844e28b419 100644 --- a/mods/ts/weapons/otherweapons.yaml +++ b/mods/ts/weapons/otherweapons.yaml @@ -1,7 +1,7 @@ FireballLauncher: ReloadDelay: 50 Range: 4c256 - Report: FLAMTNK1.AUD + Report: flamtnk1.aud Projectile: Bullet Speed: 64 Image: FLAMEALL @@ -25,7 +25,7 @@ FiendShard: ReloadDelay: 30 Burst: 3 Range: 5c0 - Report: FIEND2.AUD + Report: fiend2.aud Projectile: Bullet Speed: 213 Image: CRYSTAL4 @@ -49,7 +49,7 @@ FiendShard: SlimeAttack: ReloadDelay: 80 Range: 5c0 - Report: VICER1.AUD + Report: vicer1.aud Projectile: Bullet Speed: 426 Warhead@1Dam: SpreadDamage diff --git a/mods/ts/weapons/smallguns.yaml b/mods/ts/weapons/smallguns.yaml index 9d94ce35d0..1b3fc65e21 100644 --- a/mods/ts/weapons/smallguns.yaml +++ b/mods/ts/weapons/smallguns.yaml @@ -1,7 +1,7 @@ Minigun: ReloadDelay: 21 Range: 4c0 - Report: INFGUN3.AUD, GOSTGUN1.AUD, SLVKGUN1.AUD + Report: infgun3.aud, gostgun1.aud, slvkgun1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -24,7 +24,7 @@ Minigun: M1Carbine: ReloadDelay: 20 Range: 4c0 - Report: INFGUN3.AUD + Report: infgun3.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -47,7 +47,7 @@ M1Carbine: Vulcan: ReloadDelay: 60 Range: 4c0 - Report: CHAINGN1.AUD + Report: chaingn1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -71,7 +71,7 @@ Vulcan2: ReloadDelay: 50 Burst: 3 Range: 6c0 - Report: TSGUN4.AUD + Report: tsgun4.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -96,7 +96,7 @@ Vulcan3: ReloadDelay: 30 Burst: 3 Range: 4c0 - Report: CYGUN1.AUD + Report: cygun1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -119,7 +119,7 @@ Vulcan3: VulcanTower: ReloadDelay: 26 Range: 6c0 - Report: CHAINGN1.AUD + Report: chaingn1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -143,7 +143,7 @@ JumpCannon: ReloadDelay: 40 Burst: 2 Range: 5c0 - Report: JUMPJET1.AUD + Report: jumpjet1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -166,7 +166,7 @@ JumpCannon: AssaultCannon: ReloadDelay: 50 Range: 5c0 - Report: TSGUN4.AUD + Report: tsgun4.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -191,7 +191,7 @@ RaiderCannon: Range: 4c0 Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS BurstDelay: 55 - Report: CHAINGN1.AUD + Report: chaingn1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -214,7 +214,7 @@ RaiderCannon: HarpyClaw: ReloadDelay: 36 Range: 5c0 - Report: CYGUN1.AUD + Report: cygun1.aud Projectile: Bullet Speed: 1c682 ValidTargets: Ground, Air @@ -239,7 +239,7 @@ HarpyClaw: Pistola: ReloadDelay: 20 Range: 3c0 - Report: GUN18.AUD + Report: gun18.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage @@ -262,7 +262,7 @@ Pistola: Sniper: ReloadDelay: 60 Range: 6c768 - Report: SILENCER.AUD + Report: silencer.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage diff --git a/mods/ts/weapons/superweapons.yaml b/mods/ts/weapons/superweapons.yaml index fb8bcf15ac..89a632be8c 100644 --- a/mods/ts/weapons/superweapons.yaml +++ b/mods/ts/weapons/superweapons.yaml @@ -1,7 +1,7 @@ MultiCluster: ReloadDelay: 80 Range: 6c0 - Report: MISL1.AUD + Report: misl1.aud ValidTargets: Ground Projectile: Missile MaximumLaunchSpeed: 170 @@ -39,7 +39,7 @@ MultiCluster: SuicideBomb: ReloadDelay: 1 Range: 0c512 - Report: HUNTER2.AUD + Report: hunter2.aud Warhead@1Dam: SpreadDamage Spread: 256 Damage: 110 @@ -78,7 +78,7 @@ IonCannon: EMPulseCannon: ReloadDelay: 100 Range: 10c0 - Report: PLSECAN2.AUD + Report: plsecan2.aud Projectile: Bullet Speed: 425 Blockable: false From cac2d82e5a9dabbabaada9109ee777308c6204e8 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 17 Jan 2016 19:31:25 +0000 Subject: [PATCH 2/2] Fix filename case for TS voices. --- mods/ts/audio/voices.yaml | 246 +++++++++++++++++++------------------- 1 file changed, 123 insertions(+), 123 deletions(-) diff --git a/mods/ts/audio/voices.yaml b/mods/ts/audio/voices.yaml index 1971435522..2cda082ea7 100644 --- a/mods/ts/audio/voices.yaml +++ b/mods/ts/audio/voices.yaml @@ -1,201 +1,201 @@ Infantry: Voices: - Select: 15-I000, 15-I004, 15-I012, 15-I048 - Move: 15-I018, 15-I024, 15-I044 - Attack: 15-I044, 15-I050, 15-I044, 15-I046 -# Feedback: 15-I058, 15-I064 # TODO - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 15-i000, 15-i004, 15-i012, 15-i048 + Move: 15-i018, 15-i024, 15-i044 + Attack: 15-i044, 15-i050, 15-i044, 15-i046 +# Feedback: 15-i058, 15-i064 # TODO + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Rocket: Voices: - Select: 15-I000, 15-I032, 15-I048 - Move: 15-I008, 15-I014, 15-I026 - Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060 -# Feedback: 15-I058, 15-I064 #TODO - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 15-i000, 15-i032, 15-i048 + Move: 15-i008, 15-i014, 15-i026 + Attack: 15-i008, 15-i014, 15-i026, 15-i050, 15-i060 +# Feedback: 15-i058, 15-i064 #TODO + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Umagon: Voices: - Select: 10-I000, 10-I002, 10-I004, 10-I006 - Move: 10-I016, 10-I020, 10-I022 - Attack: 10-I024, 10-I026, 10-I028, 10-I030 - Die: DEDGIRL1, DEDGIRL2, DEDGIRL4 - Burned: DEDGIRL3 - Zapped: ELECTRO1 + Select: 10-i000, 10-i002, 10-i004, 10-i006 + Move: 10-i016, 10-i020, 10-i022 + Attack: 10-i024, 10-i026, 10-i028, 10-i030 + Die: dedgirl1, dedgirl2, dedgirl4 + Burned: dedgirl3 + Zapped: electro1 Ghost: Voices: - Select: 14-I000, 14-I002, 14-I004 - Move: 14-I008, 14-I010, 14-I012, 14-I014 - Attack: 14-I008, 14-I010, 14-I014, 14-I016 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 14-i000, 14-i002, 14-i004 + Move: 14-i008, 14-i010, 14-i012, 14-i014 + Attack: 14-i008, 14-i010, 14-i014, 14-i016 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Medic: Voices: - Select: 20-I000, 20-I004, 20-I006 - Move: 20-I008, 20-I010, 20-I012 - Action: 20-I016, 20-I018, 20-I020 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 20-i000, 20-i004, 20-i006 + Move: 20-i008, 20-i010, 20-i012 + Action: 20-i016, 20-i018, 20-i020 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Engineer: Voices: - Select: 19-I000, 19-I002, 19-I006 - Move: 19-I010, 19-I016 - Action: 19-I018, 19-I016 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 19-i000, 19-i002, 19-i006 + Move: 19-i010, 19-i016 + Action: 19-i018, 19-i016 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 JumpJet: Voices: - Select: 15-I000, 15-I004, 15-I012, 15-I048 - Move: 15-I018, 15-I024, 15-I044 - Attack: 15-I044, 15-I050, 15-I044, 15-I046 -# Feedback: 15-I058, 15-I064 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 15-i000, 15-i004, 15-i012, 15-i048 + Move: 15-i018, 15-i024, 15-i044 + Attack: 15-i044, 15-i050, 15-i044, 15-i046 +# Feedback: 15-i058, 15-i064 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Weed: Voices: - Select: 15-I000, 15-I006, 15-I040, 15-I042 - Move: 15-I024, 15-I044 - Attack: 15-I006, 15-I046 -# Feedback: 15-I058, 15-I064 # TODO - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 15-i000, 15-i006, 15-i040, 15-i042 + Move: 15-i024, 15-i044 + Attack: 15-i006, 15-i046 +# Feedback: 15-i058, 15-i064 # TODO + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Spy: Voices: - Select: 21-I000, 21-I002, 21-I004 - Move: 21-I010, 21-I012, 21-I016 - Action: 21-I010, 21-I012, 21-I022 -# Feedback: 21-I000, 21-I002 # TODO - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 21-i000, 21-i002, 21-i004 + Move: 21-i010, 21-i012, 21-i016 + Action: 21-i010, 21-i012, 21-i022 +# Feedback: 21-i000, 21-i002 # TODO + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Hijacker: Voices: - Select: 24-I000, 24-I002, 24-I004, 24-I006 - Move: 24-I008, 24-I010, 24-I012, 24-I014 - Action: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 24-i000, 24-i002, 24-i004, 24-i006 + Move: 24-i008, 24-i010, 24-i012, 24-i014 + Action: 24-i016, 24-i018, 24-i020, 24-i022, 24-i024 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Cyborg: Voices: - Select: 22-I000, 22-I002, 22-I006 - Move: 22-I008, 22-I010, 22-I014, 22-I016, 22-I020 - Attack: 22-I008, 22-I010, 22-I012, 22-I018 + Select: 22-i000, 22-i002, 22-i006 + Move: 22-i008, 22-i010, 22-i014, 22-i016, 22-i020 + Attack: 22-i008, 22-i010, 22-i012, 22-i018 Die: 22-n104, 22-n108 Burned: 22-n106 - Zapped: ELECTRO1 + Zapped: electro1 CyborgCommando: Voices: - Select: 23-I000, 23-I002, 23-I004, 23-I006 - Move: 23-I008, 23-I010, 23-I012, 23-I016 - Attack: 23-I014, 23-I018, 23-I020, 23-I022 + Select: 23-i000, 23-i002, 23-i004, 23-i006 + Move: 23-i008, 23-i010, 23-i012, 23-i016 + Attack: 23-i014, 23-i018, 23-i020, 23-i022 Die: 22-n104, 22-n108 Burned: 22-n106 - Zapped: ELECTRO1 + Zapped: electro1 Mutant: Voices: - Select: 15-I032, 15-I048 - Move: 15-I008,15-I014,15-I026 - Attack: 15-I008,15-I014,15-I026,15-I050,15-I060 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 15-i032, 15-i048 + Move: 15-i008,15-I014,15-I026 + Attack: 15-i008,15-I014,15-I026,15-I050,15-I060 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Tratos: Voices: - Select: 13-I000, 13-I002, 13-I004, 13-I006 - Move: 13-I008, 13-I010, 13-I012, 13-I014 - Attack: 13-I016, 13-I018, 13-I020 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 13-i000, 13-i002, 13-i004, 13-i006 + Move: 13-i008, 13-i010, 13-i012, 13-i014 + Attack: 13-i016, 13-i018, 13-i020 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Oxanna: Voices: - Select: 11-I000, 11-I002, 11-I004, 11-I006 - Move: 11-I008, 11-I010, 11-I012 - Attack: 11-I014, 11-I016, 11-I018 - Die: DEDGIRL1, DEDGIRL2, DEDGIRL4 - Burned: DEDGIRL3 - Zapped: ELECTRO1 + Select: 11-i000, 11-i002, 11-i004, 11-i006 + Move: 11-i008, 11-i010, 11-i012 + Attack: 11-i014, 11-i016, 11-i018 + Die: dedgirl1, dedgirl2, dedgirl4 + Burned: dedgirl3 + Zapped: electro1 Slavick: Voices: - Select: 12-I000, 12-I002, 12-I004 - Move: 12-I006, 12-I008, 12-I010 - Attack: 12-I012, 12-I014, 12-I016 - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Select: 12-i000, 12-i002, 12-i004 + Move: 12-i006, 12-i008, 12-i010 + Attack: 12-i012, 12-i014, 12-i016 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 Fiend: Voices: - Select: FIEND1 - Attack: FIEND1 - Move: FIEND1 - Die: FIEND1 - Burned: FIEND1 - Zapped: FIEND1 + Select: fiend1 + Attack: fiend1 + Move: fiend1 + Die: fiend1 + Burned: fiend1 + Zapped: fiend1 Vehicle: Voices: - Select: 25-I000, 25-I002, 25-I004, 25-I006 - Move: 25-I012, 25-I014, 25-I016, 25-I018, 25-I022 - Attack: 25-I014, 25-I022, 25-I024, 25-I026 - Unload: 25-I018 + Select: 25-i000, 25-i002, 25-i004, 25-i006 + Move: 25-i012, 25-i014, 25-i016, 25-i018, 25-i022 + Attack: 25-i014, 25-i022, 25-i024, 25-i026 + Unload: 25-i018 Mech: Voices: - Select: 15-I000, 15-I006, 15-I040, 15-I042 - Move: 15-I024, 15-I044 - Attack: 15-I006, 15-I046 + Select: 15-i000, 15-i006, 15-i040, 15-i042 + Move: 15-i024, 15-i044 + Attack: 15-i006, 15-i046 Heli: Voices: - Select: 30-I000, 30-I002, 30-I004, 30-I006 - Move: 30-I014, 30-I016, 30-I018, 30-I022 - Attack: 30-I022, 30-I030, 30-I034, 30-I036 + Select: 30-i000, 30-i002, 30-i004, 30-i006 + Move: 30-i014, 30-i016, 30-i018, 30-i022 + Attack: 30-i022, 30-i030, 30-i034, 30-i036 Civilian: Voices: Select: Move: Attack: - Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 - Burned: DEDMAN2 - Zapped: ELECTRO1 + Die: dedman1, dedman3, dedman4, dedman5, dedman6 + Burned: dedman2 + Zapped: electro1 CivilianFemale: #can be used for female mutant as well Voices: Select: Move: Attack: - Die: DEDGIRL1, DEDGIRL2, DEDGIRL4 - Burned: DEDGIRL3 - Zapped: ELECTRO1 + Die: dedgirl1, dedgirl2, dedgirl4 + Burned: dedgirl3 + Zapped: electro1 Scrin: Voices: - Select: 32-I000 - Move: 32-I002, 32-I004 - Attack: 32-I006 - Die: 32-I008 + Select: 32-i000 + Move: 32-i002, 32-i004 + Attack: 32-i006 + Die: 32-i008