Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common
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36
OpenRA.Mods.Common/NullLoadScreen.cs
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36
OpenRA.Mods.Common/NullLoadScreen.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common
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{
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public class NullLoadScreen : ILoadScreen
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{
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public void Init(Manifest m, Dictionary<string, string> info) {}
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public void Display()
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{
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if (Game.Renderer == null)
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return;
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// Draw a black screen
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Game.Renderer.BeginFrame(int2.Zero, 1f);
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Game.Renderer.EndFrame( new NullInputHandler() );
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}
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public void StartGame()
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{
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Ui.ResetAll();
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}
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}
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}
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