Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common
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@@ -16,7 +16,7 @@ using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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public class DefaultLoadScreen : ILoadScreen
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public class DefaultLoadScreen : ILoadScreen
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{
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{
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@@ -12,7 +12,7 @@ using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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public class LoadWidgetAtGameStartInfo : ITraitInfo
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public class LoadWidgetAtGameStartInfo : ITraitInfo
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{
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{
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@@ -11,7 +11,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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{
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public class NullLoadScreen : ILoadScreen
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public class NullLoadScreen : ILoadScreen
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{
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{
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@@ -49,6 +49,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="CommonTraitsInterfaces.cs" />
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<Compile Include="CommonTraitsInterfaces.cs" />
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<Compile Include="DefaultLoadScreen.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Contrail.cs" />
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<Compile Include="Effects\Contrail.cs" />
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@@ -75,10 +76,12 @@
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="LoadWidgetAtGameStart.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="Modifiers\DisabledOverlay.cs" />
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<Compile Include="Modifiers\DisabledOverlay.cs" />
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<Compile Include="Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Modifiers\UpgradeOverlay.cs" />
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<Compile Include="Modifiers\UpgradeOverlay.cs" />
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<Compile Include="NullLoadScreen.cs" />
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<Compile Include="Orders\DeployOrderTargeter.cs" />
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<Compile Include="Orders\DeployOrderTargeter.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Orders\UnitOrderTargeter.cs" />
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<Compile Include="Orders\UnitOrderTargeter.cs" />
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@@ -236,8 +236,6 @@
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<Compile Include="Move\PathFinder.cs" />
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<Compile Include="Move\PathFinder.cs" />
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<Compile Include="Move\PathSearch.cs" />
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<Compile Include="Move\PathSearch.cs" />
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<Compile Include="NukePaletteEffect.cs" />
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<Compile Include="NukePaletteEffect.cs" />
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<Compile Include="NullLoadScreen.cs" />
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<Compile Include="LoadWidgetAtGameStart.cs" />
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<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
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<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
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<Compile Include="Orders\PowerDownOrderGenerator.cs" />
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<Compile Include="Orders\PowerDownOrderGenerator.cs" />
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<Compile Include="Orders\RepairOrderGenerator.cs" />
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<Compile Include="Orders\RepairOrderGenerator.cs" />
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@@ -268,7 +266,6 @@
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<Compile Include="ProductionBar.cs" />
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<Compile Include="ProductionBar.cs" />
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<Compile Include="ProximityCaptor.cs" />
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<Compile Include="ProximityCaptor.cs" />
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<Compile Include="ProximityCapturable.cs" />
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<Compile Include="ProximityCapturable.cs" />
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<Compile Include="DefaultLoadScreen.cs" />
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<Compile Include="RadarColorFromTerrain.cs" />
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<Compile Include="RadarColorFromTerrain.cs" />
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<Compile Include="Reloads.cs" />
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<Compile Include="Reloads.cs" />
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<Compile Include="RenderDetectionCircle.cs" />
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<Compile Include="RenderDetectionCircle.cs" />
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